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Results for game design

Activities

  1. Light Up Lancaster

    Paul Coulton (Participant)
    6/11/2015

    Activity: Participating in or organising an event typesFestival/Exhibition/Concert

Publications & Outputs

  1. Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors

    Ramirez Gomez, A. & Lankes, M., 21/09/2019, In : Multimodal Technologies and Interaction. 3, 4, 19 p., 65.

    Research output: Contribution to journalJournal article

  2. MakerArcade: Using Gaming and Physical Computing for Playful Making, Learning, and Creativity

    Seyed, T., de Halleux, P., Moskal, M., Devine, J., Finney, J., Hodges, S. & Ball, T., 4/05/2019, CHI EA 2019 - Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. Glasgow, UK: ACM, 6 p. LBW0174. (Conference on Human Factors in Computing Systems - Proceedings).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  3. Design characteristics of fitness games in a Learning Disabilities context

    Liu, L., 2018, Lancaster University. 197 p.

    Research output: ThesisDoctoral Thesis

  4. Games design research through game design practice

    Coulton, P. & Hook, A., 20/12/2017, Game Design Research: An Introduction to Theory and Practice. Lankoski, P. & Holopainen, J. (eds.). Pittsburgh: ETC Press, p. 97-116 20 p. 5

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)

  5. Mapping the beach beneath the street: digital cartography for the playable city

    Coulton, P., Huck, J., Gradinar, A. I. & Salinas, L., 15/10/2016, Playable cities: the city as a digital playground. Nijholt, A. (ed.). Singapore: Springer-Verlag, p. 137-162 36 p. (Gaming Media and Social Effects).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)

  6. Visual abstraction for games on large public displays

    Gullick, D., Burnett, D. & Coulton, P., 28/06/2016, Proceedings of 8th International Conference on Intelligent Technologies for Interactive Entertainment. Springer, 5 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  7. Games as speculative design: allowing players to consider alternate presents and plausible futures

    Coulton, P., Burnett, D. & Gradinar, A. I., 1/06/2016, Proceedings of Design Research Society Conference 2016. Lloyd, P. & Bohemia, E. (eds.). Design Research Society, p. 1609-1626 18 p. (Proceedings of DRS 2016; vol. 4).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  8. Playing with the artworks: engaging with art through an augmented reality game

    Čopič Pucihar, K., Kljun, M. & Coulton, P., 9/05/2016, CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. New York: ACM, p. 1842-1848 7 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  9. Game of drones

    Lindley, J. & Coulton, P., 5/10/2015, CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play . New York: ACM, p. 613-618 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  10. The role of game design in addressing behavioural change

    Coulton, P., 22/04/2015, Proceedings for 11th European Academy of Design Conference. 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  11. Game design in an Internet of Things

    Coulton, P., Burnett, D., Gradinar, A., Gullick, D. & Murphy, E., 11/11/2014, In : ToDIGRA. 1, 3, 28 p.

    Research output: Contribution to journalJournal article

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