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Publications & Outputs

  1. The use of the Nintendo Wii in motor rehabilitation for virtual reality interventions: a literature review

    Tsekleves, E., Warland, A., Kilbride, C., Paraskevopoulos, I. & Skordoulis, D., 2014, Virtual, augmented reality and serious games for healthcare 1. Ma, M., Jain, L. C. & Anderson, P. (eds.). Berlin: Springer, p. 321-344 24 p. (Intelligent Systems Reference Library; vol. 68).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  2. Embodiment in brain-computer interaction

    O'Hara, K., Sellen, A. & Harper, R., 2011, CHI '11 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. New York: ACM, p. 353-362 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  3. Preventing Game Over: a study of the situated food choice influences within the videogames subculture

    Cronin, J. & McCarthy, M., 2011, In : Journal of Social Marketing. 1, 2, p. 133-153 21 p.

    Research output: Contribution to journalJournal article