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Results for Videogames

Publications & Outputs

  1. Using Serious Games to Establish a Dialogue Between Designers and Citizens in Participatory Design: The Architectural Portal of People’s Narratives

    Di Mascio, D. & Dalton, R., 4/03/2017, Serious Games and Edutainment Applications. Ma, M. & Oikonomou, A. (eds.). Germany: Springer, Vol. II. p. 433-454 22 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  2. Liability for the circumvention of technological protection measures applied to videogames: lessons from the United Kingdom’s experience

    MacCulloch, A. & Booton, D., 04/2012, In : Journal of Business Law. 2012, 3, p. 165-190 26 p.

    Research output: Contribution to journalJournal article

  3. Preventing Game Over: a study of the situated food choice influences within the videogames subculture

    Cronin, J. & McCarthy, M., 2011, In : Journal of Social Marketing. 1, 2, p. 133-153 21 p.

    Research output: Contribution to journalJournal article