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Results for research through design

Publications & Outputs

  1. Body Matters: Exploration of the Human Body as a Resource for the Design of Technologies for Meditation

    Dauden Roquet, C. & Sas, C., 9/04/2020, (Accepted/In press) Proceedings of the 2020 Designing Interactive Systems Conference (DIS'20). New York: ACM

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  2. Research Through Board Game Design

    Akmal, H. & Coulton, P., 11/04/2019, Proceedings of RTD 2019. 16 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  3. Games design research through game design practice

    Coulton, P. & Hook, A., 20/12/2017, Game Design Research: An Introduction to Theory and Practice. Lankoski, P. & Holopainen, J. (eds.). Pittsburgh: ETC Press, p. 97-116 20 p. 5

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)

  4. Design fiction: how to build a Voight Kampff machine

    Sturdee, M., Coulton, P., Lindley, J., Stead, M., Akmal, H. A. & Hudson-Smith, A., 9/05/2016, CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. New York: ACM, p. 375-386 12 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  5. Crypto heater: a design fiction

    Lindley, J., 30/06/2015, C&C '15 Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition. New York: Association for Computing Machinery (ACM), p. 355-356 2 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  6. Researching design fiction with design fiction

    Lindley, J., 30/06/2015, C&C '15 Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition. New York: Association for Computing Machinery (ACM), p. 325-326 2 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  7. Designing mobile augmented reality art applications: addressing the views of the galleries and the artists

    Coulton, P., Smith, R., Murphy, E., Čopič Pucihar, K. & Lochrie, M., 6/11/2014, AcademicMindTrek '14 Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services. New York: ACM, p. 177-182 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  8. Gimmicks, geeks and gut: challenges and preconceptions from collaborative research in Art, Design and Technology. a case study using Mobile Augmented Reality

    Coulton, P. & Murphy, E., 1/09/2014. 3 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paper