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Results for virtual reality

Publications & Outputs

  1. Who (and where) is credible? Using virtual reality to examine credibility and bias of perceived race/ethnicity in urban/suburban environments

    Marino, M. I., Bilge, N., Gutsche Jr, R. & Holt, L., 1/07/2020, In: Howard Journal of Communications. 31, 3, p. 297-315 19 p.

    Research output: Contribution to journalJournal articlepeer-review

  2. Influence of Perceptual-Motor Calibration on the Perception of Geographical Slope

    Linkenauger, S. A. & Readman, M., 1/06/2020, In: Perception. 49, 6, p. 688-692 5 p.

    Research output: Contribution to journalJournal articlepeer-review

  3. Get a Grip: Evaluating Grip Gestures for VR Input Using a Lightweight Pen

    Li, N., Han, T., Tian, F., Huang, J., Sun, M., Irani, P. & Alexander, J., 25/04/2020, Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York, NY, USA: Association for Computing Machinery (ACM), p. 1–13 13 p. 569. (CHI ’20).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  4. The feasibility, acceptability and preliminary efficacy of a low-cost, virtual-reality based, upper-limb stroke rehabilitation device: a mixed methods study

    Warland, A., Paraskevopoulos, I., Tsekleves, E., Ryan, J., Nowicky, A., Griscti, J., Levings, H. & Kilbride, C., 1/07/2019, In: Disability and Rehabilitation. 41, 18, p. 2119-2134 16 p.

    Research output: Contribution to journalJournal articlepeer-review

  5. Resolving Target Ambiguity in 3D Gaze Interaction through VOR Depth Estimation

    Mardanbegi, D., Langlotz, T. & Gellersen, H-W. G., 4/05/2019, Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM, 12 p. 612

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  6. Prediction of navigation by visual aesthetics when presented with binary choices

    Croucher, C., Molnar, A., Powell, V. & Powell, W., 1/08/2017, 2017 International Conference on Virtual Rehabilitation (ICVR). IEEE, 2 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Sensing atoms and bits

    Coulton, P., 26/01/2017, Sensory arts and design. Heywood, I. (ed.). London: Bloomsbury, 14 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  8. Development and preliminary evaluation of a novel low cost VR-based upper limb stroke rehabilitation platform using Wii technology

    Tsekleves, E., Paraskevopoulos, I. T., Warland, A. & Kilbride, C., 05/2016, In: Disability and Rehabilitation: Assistive Technology. 11, 5, p. 413-422 10 p.

    Research output: Contribution to journalJournal articlepeer-review

  9. Virtual Gothic women

    Spooner, C. L., 2016, Women and the Gothic: an Edinburgh companion. Horner, A. & Zlosnik, S. (eds.). Edinburgh: Edinburgh University Press, p. 199-213 15 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

  10. Substitutional reality: using the physical environment to design virtual reality experiences

    Simeone, A. L., Velloso, E. & Gellersen, H., 04/2015, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, p. 3307-3316 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  11. Simulating the integration of photovoltaic technology on the modern infantry soldier using modelling andsimulation: scenarios and guidelines

    Paraskevopoulos, I. & Tsekleves, E., 04/2014, In: Journal of Defense Modeling and Simulation. 11, 2, p. 155-173 19 p.

    Research output: Contribution to journalJournal articlepeer-review

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