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Results for Augmented reality

Publications & Outputs

  1. Time to Imagine an Escape: Investigating the Consumer Timework at Play in Augmented Reality

    Preece, C. & Skandalis, A., 30/01/2024, In: European Journal of Marketing. 58, 1, p. 92-118

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  2. ARtention: A design space for gaze-adaptive user interfaces in augmented reality

    Pfeuffer, K., Abdrabou, Y., Esteves, A., Rivu, R., Abdelrahman, Y., Meitner, S., Saadi, A. & Alt, F., 30/04/2021, In: Computers and Graphics. 95, p. 1-12 12 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  3. Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books

    Kljun, M., Čopič Pucihar, K., Alexander, J. M., Weerasinghe, M., Campos, C., Ducasse, J., Kopačin, B., Grubert, J., Coulton, P. & Čelar, M., 4/05/2019, Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM, 12 p. 103. (Conference on Human Factors in Computing Systems - Proceedings).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  4. An emergent framework for designers working in physical/digital spaces

    Gullick, D. S., 2018, Lancaster University. 167 p.

    Research output: ThesisDoctoral Thesis

  5. User Engagement Continuum: Art Engagement and Exploration with Augmented Reality

    Kljun, M., Čopič Pucihar, K. & Coulton, P., 2018, Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium. Geroimenko, V. (ed.). Cham: Springer, p. 329-342 14 p. (Springer Series on Cultural Computing).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  6. LApp: A speech loudness application for people with Parkinson's on Google glass

    McNaney, R., Poliakov, I., Vines, J., Balaam, M., Zhang, P. & Olivier, P., 18/04/2015, CHI 2015 - Proceedings of the 33rd Annual CHI Conference on Human Factors in Computing Systems: Crossings. Association for Computing Machinery, Inc, Vol. 2015-April. p. 497-500 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Exploring the evolution of mobile augmented reality for future entertainment systems

    Čopič Pucihar, K. & Coulton, P., 12/2014, In: Computers in Entertainment (CIE). 11, 2, 16 p., 1.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  8. Designing mobile augmented reality art applications: addressing the views of the galleries and the artists

    Coulton, P., Smith, R., Murphy, E., Čopič Pucihar, K. & Lochrie, M., 6/11/2014, AcademicMindTrek '14 Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services. New York: ACM, p. 177-182 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. User curated augmented reality art exhibitions

    Coulton, P., Murphy, E., Čopič Pucihar, K., Smith, R. & Lochrie, M., 29/10/2014, Proceedings the 8th Nordic Conference on Human-Computer Interaction (NordiCHI 2014). New York: ACM, p. 907-910 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  10. Contact-view: a magic-lens paradigm designed to solve the dual-view problem

    Čopič Pucihar, K. & Coulton, P., 10/09/2014, Proceedings of International Symposium on Mixed and Augmented Reality 2014. Piscataway, N.J.: IEEE, p. 297-298 2 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  11. Gimmicks, geeks and gut: challenges and preconceptions from collaborative research in Art, Design and Technology. a case study using Mobile Augmented Reality

    Coulton, P. & Murphy, E., 1/09/2014. 3 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

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