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Results for serious games

Publications & Outputs

  1. Therapeutic games to reduce anxiety and depression in young people: A systematic review and exploratory meta‐analysis of their use and effectiveness

    Eve, Z., Turner, M., Basilio, D. D., Harkin, B., Yates, A., Persson, S., Henry, J., Williams, A., Walton, G., Jones, M. V., Whitley, C. & Craddock, N., 26/01/2024, In: Clinical Psychology & Psychotherapy. 31, 1, e2938.

    Research output: Contribution to Journal/MagazineReview articlepeer-review

  2. Point of Contact: Investigating change in perception through a serious game for COVID-19 preventive measures

    Hill, J., Corke, E., Salawu, M., Cotterell, E., Russell, M., Gibbons, J., Mu, T. & Karnik, A., 30/09/2021, In: Proceedings of the ACM on Human-Computer Interaction. 5, CHI PLAY, 19 p., 274.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  3. Learning about Hygiene and Antibiotic Resistance through Mobile Games: Evaluation of Learning Effectiveness

    Molnar, A. & Kostkova, P., 23/04/2018, DH '18 Proceedings of the 2018 International Conference on Digital Health. New York: ACM, p. 95-99 5 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  4. Cultivating the Respectful Mind with Games and Simulations

    Smith, A., 2008, p. 413-422. 9 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review