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Dr Argenis Ramirez Gomez

Former Research Student

  1. 2021
  2. Published

    Gaze+Hold: Eyes-Only Direct Manipulation with Continuous Gaze Modulated by Closure of One Eye

    Ramirez Gomez, A. R., Clarke, C., Sidenmark, L. & Gellersen, H., 25/05/2021, ACM Symposium on Eye Tracking Research and Applications. New York, NY, USA: Association for Computing Machinery (ACM), p. 1-12 (ETRA '21 Full Papers).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  3. Published

    Moving out from the focus: Exploring gaze interaction design in games

    Ramirez Gomez, A., 2021, Lancaster University. 221 p.

    Research output: ThesisDoctoral Thesis

  4. 2020
  5. Published

    More than Looking: Using Eye Movements Behind the Eyelids as a New Game Mechanic

    Ramirez Gomez, A. & Gellersen, H., 2/11/2020, CHI PLAY '20: : Proceedings of the Annual Symposium on Computer-Human Interaction in Play. p. 362-373 12 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  6. Published

    KryptonEyed: Playing with Gaze Without Looking

    Ramirez Gomez, A. & Gellersen, H., 15/09/2020, FDG '20: International Conference on the Foundations of Digital Games. New York: ACM, 4 p. 52

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Published

    BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement

    Sidenmark, L., Mardanbegi, D., Ramirez Gomez, A., Clarke, C. & Gellersen, H., 2/06/2020, Proceedings ETRA 2020 Full Papers - ACM Symposium on Eye Tracking Research and Applications. New York : ACM, 9 p. 8

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  8. 2019
  9. Published

    Exploring the Sensed and Unexpected: Not Looking in Gaze Interaction

    Ramirez Gomez, A. & Gellersen, H., 19/11/2019, HTTF 2019 - Proceedings of the Halfway to the Future Symposium 2019. New York: ACM, 7 p. 3363479. (ACM International Conference Proceeding Series).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  10. Published

    Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay

    Ramirez Gomez, A. & Gellersen, H., 23/10/2019, Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI Play '19)).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  11. Published

    Exploring Gaze Interaction Design in Games: Playing with Vision

    Ramirez Gomez, A., 17/10/2019, CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. New York: ACM, p. 55-61 7 p. (CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  12. Published

    Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors

    Ramirez Gomez, A. & Lankes, M., 21/09/2019, In: Multimodal Technologies and Interaction. 3, 4, 19 p., 65.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  13. Published

    SuperVision: Playing with Gaze Aversion and Peripheral Vision

    Ramirez Gomez, A. & Gellersen, H., 4/05/2019, CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. New York: ACM, 12 p. 473

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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