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Professor Paul Coulton

Professor of Speculative and Game Design

  1. Published

    Coding for Both Protection and Synchronisation

    Coulton, P., Hannaford, C. & Honary, B., 1997, Communications coding and signal processing: third volume on communication theory and applications. Honary, B., Darnell, M. & Farrell, P. (eds.). Taunton: Research Studies Press Ltd., p. 133-147 15 p. (Electronic & electrical engineering research studies. Communications systems, techniques, and applications series; vol. 2).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  2. Published

    Providing Channel Information to Turbo Decoders

    Coulton, P. & Honary, B., 06/1998, Proceedings of the International Conference of Telecommunications (ICT’98), Porto Carras, Greece, 21-25 June 1998. Porto Carras, Greece, p. 59

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  3. Published

    Empathy in the Internet of Things

    Coulton, P., 9/09/2013, Proceedings of a workshop at the 27th International British Computer Society HCI Conference: The Internet of Things : Interacting with Digital Media in Connected Environments. 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  4. Published

    Scarecrows, robots and time machines

    Coulton, P., Race, N. & Burnett, D., 4/11/2013. 2 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paper

  5. Published

    Designing mobile and ubiquitous games and playful interactions

    Coulton, P., 03/2014, Playful user interfaces: interfaces that invite social and physical interaction. Nijholt, A. (ed.). Singapore: Springer, Vol. 1. p. 71-95 25 p. (Gaming Media and Social Effects).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  6. Published

    Game design in an Internet of Things

    Coulton, P., Burnett, D., Gradinar, A., Gullick, D. & Murphy, E., 11/11/2014, In: ToDIGRA. 1, 3, p. 0-0 28 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  7. Published

    Designing interactive systems to encourage empathy between users

    Coulton, P., Huck, J., Hudson-Smith, A., Ralph, B., Mavros, P., Roberts, J. & Powell, P., 21/06/2014, DIS Companion '14 Proceedings of the 2014 companion publication on Designing interactive systems. New York: ACM, p. 13-16 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  8. Published

    Taking the artwork home app

    Coulton, P., Murphy, E., Smith, R. & Copic Pucihar, K., 9/06/2014

    Research output: Exhibits, objects and web-based outputsDigital or Visual Products

  9. Published

    Gimmicks, geeks and gut: challenges and preconceptions from collaborative research in Art, Design and Technology. a case study using Mobile Augmented Reality

    Coulton, P. & Murphy, E., 1/09/2014. 3 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  10. Published

    User curated augmented reality art exhibitions

    Coulton, P., Murphy, E., Čopič Pucihar, K., Smith, R. & Lochrie, M., 29/10/2014, Proceedings the 8th Nordic Conference on Human-Computer Interaction (NordiCHI 2014). New York: ACM, p. 907-910 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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