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Cartography, location-based gaming and the legibility of mixed reality spaces

Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

Published
Publication date15/04/2015
<mark>Original language</mark>English
Event23rd GIS Research UK Conference - University of Leeds, Leeds, United Kingdom
Duration: 15/04/201517/04/2015

Conference

Conference23rd GIS Research UK Conference
Country/TerritoryUnited Kingdom
CityLeeds
Period15/04/1517/04/15

Abstract

This paper presents a number of cartographic design solutions to the creation of a web-map for the mixed-reality location-based game ‘Pac-Lan: Zombie Apocalypse’. The research-purpose of this game is to explore ways to encourage players to become more fully engaged with the physical location in which the game is played, by designing the game interface in such a way as to discourage players from becoming reliant solely upon the device screen for navigation. By increasing the level of player interaction with their surroundings, it is intended that a more immersive game experience within mixed reality space may be created. The map is a crucial on-screen element in any location based game, and four maps are presented here as potential solutions for ‘Pac-Lan: Zombie Apocalypse’, each of which approach the design goals of the game in a different manner.