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PAC-LAN: the human arcade.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNOther chapter contribution

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Publication date06/2006
Host publicationACE '06 Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Place of PublicationNew York
PublisherACM
Number of pages2
ISBN (print)1-59593-380-8
<mark>Original language</mark>English
EventACM SIGCHI International Conference On Advances In Computer Entertainment Technology - Hollywood, USA
Duration: 14/06/200616/06/2006

Conference

ConferenceACM SIGCHI International Conference On Advances In Computer Entertainment Technology
CityHollywood, USA
Period14/06/0616/06/06

Conference

ConferenceACM SIGCHI International Conference On Advances In Computer Entertainment Technology
CityHollywood, USA
Period14/06/0616/06/06

Abstract

PAC-LAN is a mixed reality game, which plays homage to the Namco classic Pacman, which utilises mobile phones equipped with in-built RFID readers. The game is played by 5 players around a suitable pedestrian area with their positions indicated on a graphical representation on their phone screen. Players use their mobile phone to interact with physical game pills (in the form of yellow plastic discs equipped with RFID tags and attached to lampposts) and opposing players (who have tags attached to their costumes). Whilst this is not the first game to play homage to Pacman the user experience shows that this technology is simple, easy to use, and allows the game to be played at very high speed over a large area with minimal setup. It is also the first that allows spectators to follow the action through an application running on any suitable Java enabled mobile phone. As current predictions estimate that half of mobile phones will be equipped with RFID capabilities by 2009 this project demonstrates an enormous potential for entertainment applications.