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  • Designing Information Feedback

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Designing information feedback within hybrid physical/digital interactions

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Published
Publication date7/06/2016
Host publicationProceedings of Design Research Society Conference 2016
EditorsPeter Lloyd, Erik Bohemia
PublisherDesign Research Society
Pages3019-3032
Number of pages14
<mark>Original language</mark>English
EventDRS 2016 : Future Focused Thinking - Brighton, United Kingdom
Duration: 27/06/201630/06/2016

Conference

ConferenceDRS 2016 : Future Focused Thinking
Country/TerritoryUnited Kingdom
CityBrighton
Period27/06/1630/06/16

Publication series

NameProceedings of DRS 2016
Volume8
ISSN (Print)2398-3132

Conference

ConferenceDRS 2016 : Future Focused Thinking
Country/TerritoryUnited Kingdom
CityBrighton
Period27/06/1630/06/16

Abstract

Whilst digital and physical interactions were once treated as separate design challenges, there is a growing need for them to be considered together to allow the creation of hybrid digital/physical experiences. For example, digital games can now include physical objects (with digital properties) or digital objects (with physical properties), both of which may be used to provide input, output, or in-game information in various combinations. In this paper we consider how users perceive and understand interactions that include physical/digital objects through the design of a novel game which allows us to consider: i) the character of the space/spaces in which we interact; ii) how users perceive their operation; and iii) how we can design such objects to extend the bandwidth of information we provide to the user/player. The prototype is used as the focus of a participatory design workshop in which players experimented with, and discussed physical ways of representing the virtual in-game information. The results have been used to provide a framing for designers approaching information feedback in this domain, and highlight the requirement for further design research.