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The royal corgi: exploring social gaze interaction for immersive gameplay

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Published
Publication date04/2015
Host publicationProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
Place of PublicationNew York, NY, USA
PublisherACM
Pages115-124
Number of pages10
ISBN (print)9781450331456
<mark>Original language</mark>English

Abstract

The eyes are a rich channel for non-verbal communication in our daily interactions. We propose social gaze interaction as a game mechanic to enhance user interactions with virtual characters. We develop a game from the ground-up in which characters are designed to be reactive to the player's gaze in social ways, such as getting annoyed when the player seems distracted or changing their dialogue depending on the player's apparent focus of attention. Results from a qualitative user study provide insights about how social gaze interaction is intuitive for users, elicits deep feelings of immersion, and highlight the players' self-consciousness of their own eye movements through their strong reactions to the characters.