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Awakening in ruins: The virtual spectacle of the end of the city in video games

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Published
<mark>Journal publication date</mark>1/06/2016
<mark>Journal</mark>Journal of Gaming & Virtual Worlds
Issue number2
Volume8
Number of pages20
Pages (from-to)177-196
Publication StatusPublished
<mark>Original language</mark>English

Abstract

With reference to Walter Benjamin’s work on nineteenth-century Paris, and Debord’s work on the spectacle, this article argues that the depiction of ruined cities in video games – as virtual ruins of the present – simultaneously reproduces the empty novelty of the commodity (the phantasmagoria of progress-oriented civilization), and offers a vision of failed progress through counter-spectacle. One means of understanding Benjamin’s dreamworld of modernity is through ruins and rubble – not only as material remnants, but in other visual or artistic forms that might reveal the illusion of progress as a fallacy, particularly in contrast to an urban-focused commodity capitalism. With an emphasis on Fallout 3, Hellgate: London and The Last of Us, and the S.T.A.L.K.E.R series this article argues that, if cities can be read as dreamworlds, and films, art and ruination as the means for awakening, then urban destruction in the virtual sphere can provide a counter to the collective dream of eternal progress.