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Motion Controlled Mobile 3D Multiplayer Gaming.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published
Publication date12/2008
Host publicationACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Place of PublicationNew York
PublisherACM
Pages267-270
Number of pages4
ISBN (print)978-1-60558-393-8
<mark>Original language</mark>English
EventACM SIGCHI International Conference on Advances In Computer Entertainment Technology - Yokohama, Japan
Duration: 3/12/20085/12/2008

Conference

ConferenceACM SIGCHI International Conference on Advances In Computer Entertainment Technology
CityYokohama, Japan
Period3/12/085/12/08

Conference

ConferenceACM SIGCHI International Conference on Advances In Computer Entertainment Technology
CityYokohama, Japan
Period3/12/085/12/08

Abstract

Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this type of control are extremely difficult to design and thus far it has been primarily utilized for casual games. As a number of mobile phones are starting to appear with accelerometers, mobile game developers have the opportunity to investigate new interaction mechanisms and as this paper we illustrate how accelerometers can greatly simplify the interaction for 3D graphical action games. In particular we present the design and user trials for a novel motion controlled 3D Bluetooth multiplayer space game. The results show that this experience is seen as fun and much more intuitive for gamers and non-gamers alike.