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VORTEX: design and implementation of an interactive volumetric display

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Published
  • Abhijit Karnik
  • Archie Henderson
  • Andrew Dean
  • Howard Pang
  • Thomas Campbell
  • Satoshi Sakurai
  • Guido Herrmann
  • Shahram Izadi
  • Yoshifumi Kitamura
  • Sriram Subramanian
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Publication date2011
Host publicationCHI EA '11 CHI '11 Extended Abstracts on Human Factors in Computing Systems
Place of PublicationNew York, NY, USA
PublisherACM
Pages2017-2022
Number of pages6
ISBN (print)9781450302685
<mark>Original language</mark>English
EventCHI 2011 - Vancouver, Canada
Duration: 7/05/201112/05/2011

Conference

ConferenceCHI 2011
Country/TerritoryCanada
CityVancouver
Period7/05/1112/05/11

Conference

ConferenceCHI 2011
Country/TerritoryCanada
CityVancouver
Period7/05/1112/05/11

Abstract

True 3D display systems like volumetric displays allow generation of autostereoscopic, multi-view 3D content that has real physical dimensions. However their uptake as a research tool within the HCI community is limited largely due to difficulties in buying or building such displays. The choice of commercially available systems is limited and constrains the flexibility of their use in terms of interaction capabilities, display features and integration with multi-display environments (MDEs). In this paper we describe the steps involved in creating custom volumetric display from easily available components. By building a touch-enabled volumetric display we walk-through the steps involved in the process. This will enable us to explore various interactive systems, associated techniques and challenges related to integration of the device into a MDE.