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    Rights statement: Copyright © 2008 Paul Coulton et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

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3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Published

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3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games. / Coulton, Paul; Bamford, William; Cheverst, Keith et al.
In: International Journal of Computer Games Technology, Vol. 2008, 05.2008, p. 1-5.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Coulton, P, Bamford, W, Cheverst, K & Rashid, O 2008, '3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games.', International Journal of Computer Games Technology, vol. 2008, pp. 1-5. https://doi.org/10.1155/2008/192153

APA

Coulton, P., Bamford, W., Cheverst, K., & Rashid, O. (2008). 3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games. International Journal of Computer Games Technology, 2008, 1-5. https://doi.org/10.1155/2008/192153

Vancouver

Coulton P, Bamford W, Cheverst K, Rashid O. 3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games. International Journal of Computer Games Technology. 2008 May;2008:1-5. doi: 10.1155/2008/192153

Author

Coulton, Paul ; Bamford, William ; Cheverst, Keith et al. / 3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games. In: International Journal of Computer Games Technology. 2008 ; Vol. 2008. pp. 1-5.

Bibtex

@article{bb537ea933bd4bbe803e6fc853dc169c,
title = "3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games.",
abstract = "Location-based games not only offer new experiences for the players, but also present new challenges for researchers in terms of analyzing player behaviour. Whilst many ethnographical studies have presented useful qualitative insights into this area, there is the potential to both improve support for these studies and to provide more effective representations of the quantitative data that can often be extracted from the game itself in a manner that enables greater understanding. In this paper, we illustrate how combined spatial and temporal information can be represented using the human geographers' technique of space-time paths to provide 3D visualizations of a player's or players' movement. Our analysis of a particular location-based game shows how a richer understanding of overall game play is obtained and highlights the possibilities for using the technique for a whole range of location-based services to provide a more complete view of complexities of journeys. Further, we discuss how these techniques can be utilized more generally by ethnographers who study the behaviour of mobile actors.",
author = "Paul Coulton and William Bamford and Keith Cheverst and Omer Rashid",
note = "Copyright {\textcopyright} 2008 Paul Coulton et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.",
year = "2008",
month = may,
doi = "10.1155/2008/192153",
language = "English",
volume = "2008",
pages = "1--5",
journal = "International Journal of Computer Games Technology",
issn = "1687-7055",
publisher = "Hindawi Publishing Corporation",

}

RIS

TY - JOUR

T1 - 3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games.

AU - Coulton, Paul

AU - Bamford, William

AU - Cheverst, Keith

AU - Rashid, Omer

N1 - Copyright © 2008 Paul Coulton et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

PY - 2008/5

Y1 - 2008/5

N2 - Location-based games not only offer new experiences for the players, but also present new challenges for researchers in terms of analyzing player behaviour. Whilst many ethnographical studies have presented useful qualitative insights into this area, there is the potential to both improve support for these studies and to provide more effective representations of the quantitative data that can often be extracted from the game itself in a manner that enables greater understanding. In this paper, we illustrate how combined spatial and temporal information can be represented using the human geographers' technique of space-time paths to provide 3D visualizations of a player's or players' movement. Our analysis of a particular location-based game shows how a richer understanding of overall game play is obtained and highlights the possibilities for using the technique for a whole range of location-based services to provide a more complete view of complexities of journeys. Further, we discuss how these techniques can be utilized more generally by ethnographers who study the behaviour of mobile actors.

AB - Location-based games not only offer new experiences for the players, but also present new challenges for researchers in terms of analyzing player behaviour. Whilst many ethnographical studies have presented useful qualitative insights into this area, there is the potential to both improve support for these studies and to provide more effective representations of the quantitative data that can often be extracted from the game itself in a manner that enables greater understanding. In this paper, we illustrate how combined spatial and temporal information can be represented using the human geographers' technique of space-time paths to provide 3D visualizations of a player's or players' movement. Our analysis of a particular location-based game shows how a richer understanding of overall game play is obtained and highlights the possibilities for using the technique for a whole range of location-based services to provide a more complete view of complexities of journeys. Further, we discuss how these techniques can be utilized more generally by ethnographers who study the behaviour of mobile actors.

U2 - 10.1155/2008/192153

DO - 10.1155/2008/192153

M3 - Journal article

VL - 2008

SP - 1

EP - 5

JO - International Journal of Computer Games Technology

JF - International Journal of Computer Games Technology

SN - 1687-7055

ER -