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Active Parks: ‘Phygital’ urban games for sedentary and older people

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Active Parks : ‘Phygital’ urban games for sedentary and older people. / Tsekleves, Emmanuel; Gradinar, Adrian; Darby, Andy; Smith, Marcia.

Games for Health 2014: Proceedings of the 4th conference on gaming and playful interaction in healthcare. ed. / Ben Schouten; Stephen Fedtke; Marlies Schijven; Mirjam Vosmeer; Alex Gekker. Wiesbaden : Springer Fachmedien Wiesbaden, 2014. p. 140-143.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNOther chapter contribution

Harvard

Tsekleves, E, Gradinar, A, Darby, A & Smith, M 2014, Active Parks: ‘Phygital’ urban games for sedentary and older people. in B Schouten, S Fedtke, M Schijven, M Vosmeer & A Gekker (eds), Games for Health 2014: Proceedings of the 4th conference on gaming and playful interaction in healthcare. Springer Fachmedien Wiesbaden, Wiesbaden, pp. 140-143. https://doi.org/10.1007/978-3-658-07141-7_19

APA

Tsekleves, E., Gradinar, A., Darby, A., & Smith, M. (2014). Active Parks: ‘Phygital’ urban games for sedentary and older people. In B. Schouten, S. Fedtke, M. Schijven, M. Vosmeer, & A. Gekker (Eds.), Games for Health 2014: Proceedings of the 4th conference on gaming and playful interaction in healthcare (pp. 140-143). Wiesbaden: Springer Fachmedien Wiesbaden. https://doi.org/10.1007/978-3-658-07141-7_19

Vancouver

Tsekleves E, Gradinar A, Darby A, Smith M. Active Parks: ‘Phygital’ urban games for sedentary and older people. In Schouten B, Fedtke S, Schijven M, Vosmeer M, Gekker A, editors, Games for Health 2014: Proceedings of the 4th conference on gaming and playful interaction in healthcare. Wiesbaden: Springer Fachmedien Wiesbaden. 2014. p. 140-143 https://doi.org/10.1007/978-3-658-07141-7_19

Author

Tsekleves, Emmanuel ; Gradinar, Adrian ; Darby, Andy ; Smith, Marcia. / Active Parks : ‘Phygital’ urban games for sedentary and older people. Games for Health 2014: Proceedings of the 4th conference on gaming and playful interaction in healthcare. editor / Ben Schouten ; Stephen Fedtke ; Marlies Schijven ; Mirjam Vosmeer ; Alex Gekker. Wiesbaden : Springer Fachmedien Wiesbaden, 2014. pp. 140-143

Bibtex

@inbook{8fd68fc5009a418f8d771174663954d8,
title = "Active Parks: ‘Phygital’ urban games for sedentary and older people",
abstract = "We present our work in the Active Parks project, aimed at encouraging older and sedentary people to take casual physical exercise in urban spaces, such as parks. This is achieved through the co-design of playful ‘phygital’ (physical and digital) artefacts and games to be installed in the park. The initial testing of our proof-of-concept prototype received extremely positive feedback as a potential way of motivating people to keep active in the park and in bridging the generation gap.",
author = "Emmanuel Tsekleves and Adrian Gradinar and Andy Darby and Marcia Smith",
year = "2014",
month = "10",
day = "29",
doi = "10.1007/978-3-658-07141-7_19",
language = "English",
isbn = "9783658071400",
pages = "140--143",
editor = "Ben Schouten and Stephen Fedtke and Marlies Schijven and Mirjam Vosmeer and Alex Gekker",
booktitle = "Games for Health 2014",
publisher = "Springer Fachmedien Wiesbaden",

}

RIS

TY - CHAP

T1 - Active Parks

T2 - ‘Phygital’ urban games for sedentary and older people

AU - Tsekleves, Emmanuel

AU - Gradinar, Adrian

AU - Darby, Andy

AU - Smith, Marcia

PY - 2014/10/29

Y1 - 2014/10/29

N2 - We present our work in the Active Parks project, aimed at encouraging older and sedentary people to take casual physical exercise in urban spaces, such as parks. This is achieved through the co-design of playful ‘phygital’ (physical and digital) artefacts and games to be installed in the park. The initial testing of our proof-of-concept prototype received extremely positive feedback as a potential way of motivating people to keep active in the park and in bridging the generation gap.

AB - We present our work in the Active Parks project, aimed at encouraging older and sedentary people to take casual physical exercise in urban spaces, such as parks. This is achieved through the co-design of playful ‘phygital’ (physical and digital) artefacts and games to be installed in the park. The initial testing of our proof-of-concept prototype received extremely positive feedback as a potential way of motivating people to keep active in the park and in bridging the generation gap.

U2 - 10.1007/978-3-658-07141-7_19

DO - 10.1007/978-3-658-07141-7_19

M3 - Other chapter contribution

SN - 9783658071400

SP - 140

EP - 143

BT - Games for Health 2014

A2 - Schouten, Ben

A2 - Fedtke, Stephen

A2 - Schijven, Marlies

A2 - Vosmeer, Mirjam

A2 - Gekker, Alex

PB - Springer Fachmedien Wiesbaden

CY - Wiesbaden

ER -