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An explorative comparison of magic lens and personal projection for interacting with smart objects

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

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An explorative comparison of magic lens and personal projection for interacting with smart objects. / Kawsar, Fahim; Rukzio, Enrico; Kortuem, Gerd.
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services. New York: ACM, 2010. p. 157-160.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Kawsar, F, Rukzio, E & Kortuem, G 2010, An explorative comparison of magic lens and personal projection for interacting with smart objects. in Proceedings of the 12th international conference on Human computer interaction with mobile devices and services. ACM, New York, pp. 157-160. https://doi.org/10.1145/1851600.1851627

APA

Kawsar, F., Rukzio, E., & Kortuem, G. (2010). An explorative comparison of magic lens and personal projection for interacting with smart objects. In Proceedings of the 12th international conference on Human computer interaction with mobile devices and services (pp. 157-160). ACM. https://doi.org/10.1145/1851600.1851627

Vancouver

Kawsar F, Rukzio E, Kortuem G. An explorative comparison of magic lens and personal projection for interacting with smart objects. In Proceedings of the 12th international conference on Human computer interaction with mobile devices and services. New York: ACM. 2010. p. 157-160 doi: 10.1145/1851600.1851627

Author

Kawsar, Fahim ; Rukzio, Enrico ; Kortuem, Gerd. / An explorative comparison of magic lens and personal projection for interacting with smart objects. Proceedings of the 12th international conference on Human computer interaction with mobile devices and services. New York : ACM, 2010. pp. 157-160

Bibtex

@inproceedings{de112283bef3449398ec258aa02e016f,
title = "An explorative comparison of magic lens and personal projection for interacting with smart objects",
abstract = "One shortcoming of self-describing smart objects augmented with digital resources is the limitation of output modalities due to their long established physical appearances. To overcome this drawback intangible representations e.g., sound, video projection etc. are usually coupled with the tangible representations of smart objects that enable access and interaction with their value added features. In this paper, we explore two mobile interaction techniques that associate such intangible representation to smart objects using a pico projector augmented camera phone. The first technique utilizes a Magic Lens metaphor applying mobile augmented reality (contextual information is overlaid while looking at a smart object through camera) to uncover and interact with smart objects. The second technique, Personal Projection follows similar mechanisms in discovery and interaction, except information is projected onto the nearest surface. We report the implementation of these two techniques and a comparative qualitative study with three prototype smart object applications. The findings give us deeper insights on the positive and negative aspects of these two techniques and open up a range of stimulating research issues that we discuss in the paper.",
author = "Fahim Kawsar and Enrico Rukzio and Gerd Kortuem",
year = "2010",
doi = "10.1145/1851600.1851627",
language = "English",
isbn = "978-1-60558-835-3",
pages = "157--160",
booktitle = "Proceedings of the 12th international conference on Human computer interaction with mobile devices and services",
publisher = "ACM",

}

RIS

TY - GEN

T1 - An explorative comparison of magic lens and personal projection for interacting with smart objects

AU - Kawsar, Fahim

AU - Rukzio, Enrico

AU - Kortuem, Gerd

PY - 2010

Y1 - 2010

N2 - One shortcoming of self-describing smart objects augmented with digital resources is the limitation of output modalities due to their long established physical appearances. To overcome this drawback intangible representations e.g., sound, video projection etc. are usually coupled with the tangible representations of smart objects that enable access and interaction with their value added features. In this paper, we explore two mobile interaction techniques that associate such intangible representation to smart objects using a pico projector augmented camera phone. The first technique utilizes a Magic Lens metaphor applying mobile augmented reality (contextual information is overlaid while looking at a smart object through camera) to uncover and interact with smart objects. The second technique, Personal Projection follows similar mechanisms in discovery and interaction, except information is projected onto the nearest surface. We report the implementation of these two techniques and a comparative qualitative study with three prototype smart object applications. The findings give us deeper insights on the positive and negative aspects of these two techniques and open up a range of stimulating research issues that we discuss in the paper.

AB - One shortcoming of self-describing smart objects augmented with digital resources is the limitation of output modalities due to their long established physical appearances. To overcome this drawback intangible representations e.g., sound, video projection etc. are usually coupled with the tangible representations of smart objects that enable access and interaction with their value added features. In this paper, we explore two mobile interaction techniques that associate such intangible representation to smart objects using a pico projector augmented camera phone. The first technique utilizes a Magic Lens metaphor applying mobile augmented reality (contextual information is overlaid while looking at a smart object through camera) to uncover and interact with smart objects. The second technique, Personal Projection follows similar mechanisms in discovery and interaction, except information is projected onto the nearest surface. We report the implementation of these two techniques and a comparative qualitative study with three prototype smart object applications. The findings give us deeper insights on the positive and negative aspects of these two techniques and open up a range of stimulating research issues that we discuss in the paper.

U2 - 10.1145/1851600.1851627

DO - 10.1145/1851600.1851627

M3 - Conference contribution/Paper

SN - 978-1-60558-835-3

SP - 157

EP - 160

BT - Proceedings of the 12th international conference on Human computer interaction with mobile devices and services

PB - ACM

CY - New York

ER -