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Animation in Education: its impact on learning, literacy and creativity - understanding teenagers' creativity through making machinima in a 3D virtual world known as Schome Park

Research output: Contribution to journalJournal article

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<mark>Journal publication date</mark>07/2008
<mark>Journal</mark>Networks
Volume11
Number of pages2
Pages (from-to)3-4
<mark>State</mark>Published
<mark>Original language</mark>English