Home > Research > Publications & Outputs > Applying HCI Methods and Concepts to Architectu...

Links

Text available via DOI:

View graph of relations

Applying HCI Methods and Concepts to Architectural Design (Or Why Architects Could Use HCI Even If They Don’t Know It)

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

Published

Standard

Applying HCI Methods and Concepts to Architectural Design (Or Why Architects Could Use HCI Even If They Don’t Know It). / Krukar, Jakub; Dalton, Ruth; Hölscher, Christoph.
Architecture and Interaction: Human Computer Interaction in Space and Place. Cham: Springer, 2016. p. 17-35 (Human Computer Interaction Series).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

Harvard

Krukar, J, Dalton, R & Hölscher, C 2016, Applying HCI Methods and Concepts to Architectural Design (Or Why Architects Could Use HCI Even If They Don’t Know It). in Architecture and Interaction: Human Computer Interaction in Space and Place. Human Computer Interaction Series, Springer, Cham, pp. 17-35. https://doi.org/10.1007/978-3-319-30028-3_2

APA

Krukar, J., Dalton, R., & Hölscher, C. (2016). Applying HCI Methods and Concepts to Architectural Design (Or Why Architects Could Use HCI Even If They Don’t Know It). In Architecture and Interaction: Human Computer Interaction in Space and Place (pp. 17-35). (Human Computer Interaction Series). Springer. https://doi.org/10.1007/978-3-319-30028-3_2

Vancouver

Krukar J, Dalton R, Hölscher C. Applying HCI Methods and Concepts to Architectural Design (Or Why Architects Could Use HCI Even If They Don’t Know It). In Architecture and Interaction: Human Computer Interaction in Space and Place. Cham: Springer. 2016. p. 17-35. (Human Computer Interaction Series). doi: 10.1007/978-3-319-30028-3_2

Author

Krukar, Jakub ; Dalton, Ruth ; Hölscher, Christoph. / Applying HCI Methods and Concepts to Architectural Design (Or Why Architects Could Use HCI Even If They Don’t Know It). Architecture and Interaction: Human Computer Interaction in Space and Place. Cham : Springer, 2016. pp. 17-35 (Human Computer Interaction Series).

Bibtex

@inbook{793ddbd0434845de9b424c907d1fe8d3,
title = "Applying HCI Methods and Concepts to Architectural Design (Or Why Architects Could Use HCI Even If They Don{\textquoteright}t Know It)",
abstract = "The act of designing a building is indirectly, but conceptually very closely, linked to the user experience of its final outcome. It is this experience which often constitutes a major criterion for assessing the quality of the architect{\textquoteright}s work. And yet, it would be a gross overstatement to suggest that architectural design is a user-centered process. On a more generic level, designing any physical object acting as a catalyst for the final experience can be viewed as an act of designing a human-artifact interaction where the {\textquoteleft}artifact{\textquoteright} (be it a building or a computer device) serves as an interface for the ultimate behavior or emotional reaction. This chapter argues, that the field of Human-Computer Interaction (HCI) can be viewed as a source of inspiration for architects wishing to incorporate, or enhance, user-centric planning routines in their creative workflows. Drawing from the methodological toolbox of HCI, we demonstrate how user-centric planning can be placed in a structured framework, with tested and easy-to-apply methods serving as the vehicle for holistic user-centered planning processes. The chapter proposes a formal model for understanding usability and user experience in the architectural context, demonstrates a number of methods suitable for its application, and concludes with a case study of an attempted use of one of such methods in an award-winning (yet, not necessarily user-friendly) public library project.",
author = "Jakub Krukar and Ruth Dalton and Christoph H{\"o}lscher",
year = "2016",
month = jun,
day = "10",
doi = "10.1007/978-3-319-30028-3_2",
language = "English",
isbn = "9783319300269",
series = "Human Computer Interaction Series",
publisher = "Springer",
pages = "17--35",
booktitle = "Architecture and Interaction",

}

RIS

TY - CHAP

T1 - Applying HCI Methods and Concepts to Architectural Design (Or Why Architects Could Use HCI Even If They Don’t Know It)

AU - Krukar, Jakub

AU - Dalton, Ruth

AU - Hölscher, Christoph

PY - 2016/6/10

Y1 - 2016/6/10

N2 - The act of designing a building is indirectly, but conceptually very closely, linked to the user experience of its final outcome. It is this experience which often constitutes a major criterion for assessing the quality of the architect’s work. And yet, it would be a gross overstatement to suggest that architectural design is a user-centered process. On a more generic level, designing any physical object acting as a catalyst for the final experience can be viewed as an act of designing a human-artifact interaction where the ‘artifact’ (be it a building or a computer device) serves as an interface for the ultimate behavior or emotional reaction. This chapter argues, that the field of Human-Computer Interaction (HCI) can be viewed as a source of inspiration for architects wishing to incorporate, or enhance, user-centric planning routines in their creative workflows. Drawing from the methodological toolbox of HCI, we demonstrate how user-centric planning can be placed in a structured framework, with tested and easy-to-apply methods serving as the vehicle for holistic user-centered planning processes. The chapter proposes a formal model for understanding usability and user experience in the architectural context, demonstrates a number of methods suitable for its application, and concludes with a case study of an attempted use of one of such methods in an award-winning (yet, not necessarily user-friendly) public library project.

AB - The act of designing a building is indirectly, but conceptually very closely, linked to the user experience of its final outcome. It is this experience which often constitutes a major criterion for assessing the quality of the architect’s work. And yet, it would be a gross overstatement to suggest that architectural design is a user-centered process. On a more generic level, designing any physical object acting as a catalyst for the final experience can be viewed as an act of designing a human-artifact interaction where the ‘artifact’ (be it a building or a computer device) serves as an interface for the ultimate behavior or emotional reaction. This chapter argues, that the field of Human-Computer Interaction (HCI) can be viewed as a source of inspiration for architects wishing to incorporate, or enhance, user-centric planning routines in their creative workflows. Drawing from the methodological toolbox of HCI, we demonstrate how user-centric planning can be placed in a structured framework, with tested and easy-to-apply methods serving as the vehicle for holistic user-centered planning processes. The chapter proposes a formal model for understanding usability and user experience in the architectural context, demonstrates a number of methods suitable for its application, and concludes with a case study of an attempted use of one of such methods in an award-winning (yet, not necessarily user-friendly) public library project.

U2 - 10.1007/978-3-319-30028-3_2

DO - 10.1007/978-3-319-30028-3_2

M3 - Chapter

SN - 9783319300269

T3 - Human Computer Interaction Series

SP - 17

EP - 35

BT - Architecture and Interaction

PB - Springer

CY - Cham

ER -