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Automated 3-D Animation From Snooker Videos With Information-Theoretical Optimization

Research output: Contribution to Journal/MagazineJournal articlepeer-review

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  • Richard Jiang
  • Matthew L. Parry
  • Phillip A. Legg
  • David H. S. Chung
  • Iwan W. Griffiths
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<mark>Journal publication date</mark>12/2013
<mark>Journal</mark>IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES
Issue number4
Volume5
Number of pages9
Pages (from-to)337-345
Publication StatusPublished
<mark>Original language</mark>English

Abstract

Automated 3-D modeling from real sports videos can provide useful resources for visual design in sports-related computer games, saving a lot of effort in manual design of visual contents. However, image-based 3-D reconstruction usually suffers from inaccuracy caused by statistic image analysis. In this paper, we propose an information-theoretical scheme to minimize errors of automated 3-D modeling from monocular sports videos. In the proposed scheme, mutual information (MI) was exploited to compute the fitting scores of a 3-D model against the observed single-view scene, and the optimization of model fitting was carried out subsequently. With this optimization scheme, errors in model fitting were minimized without human intervention, allowing automated reconstruction of 3-D animation from consecutive monocular video frames at high accuracy. In our work, the Snooker videos were taken as our case study, balls were positioned in 3-D space from single-view frames, and 3-D animation was reproduced from real Snooker videos. Our experimental results validated that the proposed information-theoretical scheme can help attain better accuracy in the automated reconstruction of 3-D animation, and demonstrated that information-theoretical evaluation can be an effective approach for model-based reconstruction from single-view videos.