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Bar charts versus plain numbers: Visualizations for enhancing the soccer-watching experience on TV via a second screen

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Bar charts versus plain numbers: Visualizations for enhancing the soccer-watching experience on TV via a second screen. / Sezen, E.; Tsekleves , Emmanuel; Mauthe, Andreas.
In: The International Journal of Visual Design, Vol. 14, No. 2, 16.06.2020, p. 35-60.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

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Sezen E, Tsekleves E, Mauthe A. Bar charts versus plain numbers: Visualizations for enhancing the soccer-watching experience on TV via a second screen. The International Journal of Visual Design. 2020 Jun 16;14(2):35-60. doi: 10.18848/2325-1581/cgp/v14i02/35-60

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Bibtex

@article{e2c305313fb5496eaf91ad7ea7251789,
title = "Bar charts versus plain numbers: Visualizations for enhancing the soccer-watching experience on TV via a second screen",
abstract = "Research shows that a considerable proportion of TV soccer audiences use “second screen” when they watch soccer matches on TV. However, certain details regarding the usage of a second screen and how they affect the users' watching experience are unknown. This article describes how most common visualizations of certain match-related information on a second screen affect the watching experience of soccer matches on TV. Moreover, this article provides design recommendations for second-screen applications in terms of visualizations. The design recommendations address to ensure an effective and enjoyable presentation of match-related information adapted to the users' needs. In order to achieve this, questions such as how memorable and enjoyable most common types of visualizations are, if there is a trade-off between them, and what other relevant factors impact on the viewing experience were considered. Two types of visualization were compared in prototype experiments in terms of their effectiveness, memorability, and enjoyment. The findings revealed that different visualizations had different effects in terms of effectiveness and enjoyment on the watching experience. As a result, the findings recommend that different purposes need to be considered for the design of the relevant apps and websites in this regard. {\textcopyright} Common Ground Research Networks, Ege Sezen, Emmanuel Tsekleves, Andreas Mauth",
keywords = "Audience, Bar Charts, Information Graphics, Plain Numbers, Second Screen, Soccer, Television, User Experience",
author = "E. Sezen and Emmanuel Tsekleves and Andreas Mauthe",
year = "2020",
month = jun,
day = "16",
doi = "10.18848/2325-1581/cgp/v14i02/35-60",
language = "English",
volume = "14",
pages = "35--60",
journal = "The International Journal of Visual Design",
number = "2",

}

RIS

TY - JOUR

T1 - Bar charts versus plain numbers

T2 - Visualizations for enhancing the soccer-watching experience on TV via a second screen

AU - Sezen, E.

AU - Tsekleves , Emmanuel

AU - Mauthe, Andreas

PY - 2020/6/16

Y1 - 2020/6/16

N2 - Research shows that a considerable proportion of TV soccer audiences use “second screen” when they watch soccer matches on TV. However, certain details regarding the usage of a second screen and how they affect the users' watching experience are unknown. This article describes how most common visualizations of certain match-related information on a second screen affect the watching experience of soccer matches on TV. Moreover, this article provides design recommendations for second-screen applications in terms of visualizations. The design recommendations address to ensure an effective and enjoyable presentation of match-related information adapted to the users' needs. In order to achieve this, questions such as how memorable and enjoyable most common types of visualizations are, if there is a trade-off between them, and what other relevant factors impact on the viewing experience were considered. Two types of visualization were compared in prototype experiments in terms of their effectiveness, memorability, and enjoyment. The findings revealed that different visualizations had different effects in terms of effectiveness and enjoyment on the watching experience. As a result, the findings recommend that different purposes need to be considered for the design of the relevant apps and websites in this regard. © Common Ground Research Networks, Ege Sezen, Emmanuel Tsekleves, Andreas Mauth

AB - Research shows that a considerable proportion of TV soccer audiences use “second screen” when they watch soccer matches on TV. However, certain details regarding the usage of a second screen and how they affect the users' watching experience are unknown. This article describes how most common visualizations of certain match-related information on a second screen affect the watching experience of soccer matches on TV. Moreover, this article provides design recommendations for second-screen applications in terms of visualizations. The design recommendations address to ensure an effective and enjoyable presentation of match-related information adapted to the users' needs. In order to achieve this, questions such as how memorable and enjoyable most common types of visualizations are, if there is a trade-off between them, and what other relevant factors impact on the viewing experience were considered. Two types of visualization were compared in prototype experiments in terms of their effectiveness, memorability, and enjoyment. The findings revealed that different visualizations had different effects in terms of effectiveness and enjoyment on the watching experience. As a result, the findings recommend that different purposes need to be considered for the design of the relevant apps and websites in this regard. © Common Ground Research Networks, Ege Sezen, Emmanuel Tsekleves, Andreas Mauth

KW - Audience

KW - Bar Charts

KW - Information Graphics

KW - Plain Numbers

KW - Second Screen

KW - Soccer

KW - Television

KW - User Experience

U2 - 10.18848/2325-1581/cgp/v14i02/35-60

DO - 10.18848/2325-1581/cgp/v14i02/35-60

M3 - Journal article

VL - 14

SP - 35

EP - 60

JO - The International Journal of Visual Design

JF - The International Journal of Visual Design

IS - 2

ER -