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Characterising User Interactivity for Sports Video-on-Demand

Research output: Contribution in Book/Report/ProceedingsPaper

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Publication date06/2007
Host publication17th International Workshop on Network and Operating Systems Support for Digital Audio & Video (NOSSDAV’07)
Number of pages0
<mark>Original language</mark>English

Conference

ConferenceInternational workshop on Network and Operating Systems Support for Digital Audio & Video (NOSSDAV'07)
CityUrbana, Illinois
Period4/06/075/06/07

Conference

ConferenceInternational workshop on Network and Operating Systems Support for Digital Audio & Video (NOSSDAV'07)
CityUrbana, Illinois
Period4/06/075/06/07

Abstract

This paper presents a detailed characterisation of user behaviour for a series of interactive sport videos from the 2006 FIFA World Cup. In addition to generic VCR-like features, our custom-built Video-on-Demand architecture enabled us to provide advanced interactivity features such as bookmarking. We illustrate how such functionality may have a dramatic impact on how users consume content. A detailed discussion is also provided on how content distributors may turn this knowledge to their advantage, and thus increase the efficiency of their delivery networks.