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Closing the gap: human factors in cross-device media synchronization

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Closing the gap: human factors in cross-device media synchronization. / Mu, Mu; Fawcett, Lyndon; Bird, Jamie et al.
In: IEEE Journal of Selected Topics in Signal Processing, Vol. 11, No. 1, 02.2017, p. 180-195.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

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Mu M, Fawcett L, Bird J, Trench-Jellicoe JME, Simpson S, Stokking H et al. Closing the gap: human factors in cross-device media synchronization. IEEE Journal of Selected Topics in Signal Processing. 2017 Feb;11(1):180-195. Epub 2016 Dec 12. doi: 10.1109/JSTSP.2016.2638358

Author

Mu, Mu ; Fawcett, Lyndon ; Bird, Jamie et al. / Closing the gap : human factors in cross-device media synchronization. In: IEEE Journal of Selected Topics in Signal Processing. 2017 ; Vol. 11, No. 1. pp. 180-195.

Bibtex

@article{7f52845a2d0c4c58917171e724b47231,
title = "Closing the gap: human factors in cross-device media synchronization",
abstract = "The continuing growth in the mobile phone arena, particularly in terms of device capabilities and ownership is having a transformational impact on media consumption. It is now possible to consider orchestrated multi-stream experiences delivered across many devices, rather than the playback of content from a single device. However, there are significant challenges in realising such a vision, particularly around the management of synchronicity between associated media streams. This is compounded by the heterogeneous nature of user devices, the networks upon which they operate, and the perceptions of users. This paper introduces IMSync, an open inter-stream synchronization framework that incorporates human factors to capture the quality of experience (QoE). IMSync adopts efficient monitoring and control mechanisms, alongside a QoE perception model that has been derived from a series of subjective user experiments. Based on an observation of lag, IMSync is able to use this model of impact to determine an appropriate strategy to catch-up with playback whilst minimising the potential detrimental impacts on a users QoE. The impact model adopts a balanced approach: trading off the potential impact on QoE of initiating a re-synchronization process compared with retaining the current levels of non-synchronicity, in order to maintain high levels of QoE. A series of experiments demonstrate the potential of the framework as a basis for enabling new, immersive media experiences.",
author = "Mu Mu and Lyndon Fawcett and Jamie Bird and Trench-Jellicoe, {James Magnus Erlend} and Steven Simpson and Hans Stokking and Race, {Nicholas John Paul}",
year = "2017",
month = feb,
doi = "10.1109/JSTSP.2016.2638358",
language = "English",
volume = "11",
pages = "180--195",
journal = "IEEE Journal of Selected Topics in Signal Processing",
issn = "1932-4553",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
number = "1",

}

RIS

TY - JOUR

T1 - Closing the gap

T2 - human factors in cross-device media synchronization

AU - Mu, Mu

AU - Fawcett, Lyndon

AU - Bird, Jamie

AU - Trench-Jellicoe, James Magnus Erlend

AU - Simpson, Steven

AU - Stokking, Hans

AU - Race, Nicholas John Paul

PY - 2017/2

Y1 - 2017/2

N2 - The continuing growth in the mobile phone arena, particularly in terms of device capabilities and ownership is having a transformational impact on media consumption. It is now possible to consider orchestrated multi-stream experiences delivered across many devices, rather than the playback of content from a single device. However, there are significant challenges in realising such a vision, particularly around the management of synchronicity between associated media streams. This is compounded by the heterogeneous nature of user devices, the networks upon which they operate, and the perceptions of users. This paper introduces IMSync, an open inter-stream synchronization framework that incorporates human factors to capture the quality of experience (QoE). IMSync adopts efficient monitoring and control mechanisms, alongside a QoE perception model that has been derived from a series of subjective user experiments. Based on an observation of lag, IMSync is able to use this model of impact to determine an appropriate strategy to catch-up with playback whilst minimising the potential detrimental impacts on a users QoE. The impact model adopts a balanced approach: trading off the potential impact on QoE of initiating a re-synchronization process compared with retaining the current levels of non-synchronicity, in order to maintain high levels of QoE. A series of experiments demonstrate the potential of the framework as a basis for enabling new, immersive media experiences.

AB - The continuing growth in the mobile phone arena, particularly in terms of device capabilities and ownership is having a transformational impact on media consumption. It is now possible to consider orchestrated multi-stream experiences delivered across many devices, rather than the playback of content from a single device. However, there are significant challenges in realising such a vision, particularly around the management of synchronicity between associated media streams. This is compounded by the heterogeneous nature of user devices, the networks upon which they operate, and the perceptions of users. This paper introduces IMSync, an open inter-stream synchronization framework that incorporates human factors to capture the quality of experience (QoE). IMSync adopts efficient monitoring and control mechanisms, alongside a QoE perception model that has been derived from a series of subjective user experiments. Based on an observation of lag, IMSync is able to use this model of impact to determine an appropriate strategy to catch-up with playback whilst minimising the potential detrimental impacts on a users QoE. The impact model adopts a balanced approach: trading off the potential impact on QoE of initiating a re-synchronization process compared with retaining the current levels of non-synchronicity, in order to maintain high levels of QoE. A series of experiments demonstrate the potential of the framework as a basis for enabling new, immersive media experiences.

U2 - 10.1109/JSTSP.2016.2638358

DO - 10.1109/JSTSP.2016.2638358

M3 - Journal article

VL - 11

SP - 180

EP - 195

JO - IEEE Journal of Selected Topics in Signal Processing

JF - IEEE Journal of Selected Topics in Signal Processing

SN - 1932-4553

IS - 1

ER -