Home > Research > Publications & Outputs > Computer science unplugged
View graph of relations

Computer science unplugged: school students doing real computing without computers

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Published

Standard

Computer science unplugged: school students doing real computing without computers. / Bell, Tim; Alexander, Jason; Freeman, Isaac et al.
In: New Zealand Journal of Applied Computing and Information Technology, Vol. 13, No. 1, 2009, p. 20-29.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Bell, T, Alexander, J, Freeman, I & Grimley, M 2009, 'Computer science unplugged: school students doing real computing without computers', New Zealand Journal of Applied Computing and Information Technology, vol. 13, no. 1, pp. 20-29.

APA

Bell, T., Alexander, J., Freeman, I., & Grimley, M. (2009). Computer science unplugged: school students doing real computing without computers. New Zealand Journal of Applied Computing and Information Technology, 13(1), 20-29.

Vancouver

Bell T, Alexander J, Freeman I, Grimley M. Computer science unplugged: school students doing real computing without computers. New Zealand Journal of Applied Computing and Information Technology. 2009;13(1):20-29.

Author

Bell, Tim ; Alexander, Jason ; Freeman, Isaac et al. / Computer science unplugged : school students doing real computing without computers. In: New Zealand Journal of Applied Computing and Information Technology. 2009 ; Vol. 13, No. 1. pp. 20-29.

Bibtex

@article{f83068dc490644d8a97d966fe81d3e92,
title = "Computer science unplugged: school students doing real computing without computers",
abstract = "The Computer Science Unplugged project provides ways to expose students to ideas from Computer Science without having to use computers. This has a number of applications, including outreach, school curriculum support, and clubs.The “Unplugged” project, based at Canterbury University, uses activities, games, magic tricks and competitions to show children the kind of thinking that is expected of a computer scientist. All of the activities are available free of charge at csunplugged.org. The project has recently enjoyed widespread adoption internationally, and substantial industry support. It is recommended in the ACM K-12 curriculum, and has been translated into 12 languages. As well as simply providing teaching resources, there is a very active program developing and evaluating new formats and activities. This includes adaptations of the kinaesthetic activities in virtual worlds; integration with other outreach tools such as the Alice language, adaptation for use by students in large classrooms, and videos to help teachers and presenters understand how to use the material.This paper will explore why this approach has become popular, and describe developments and adaptations that are being used for outreach and teaching around New Zealand, as well as internationally.",
keywords = "Computer Science outreach, kinaesthetic teaching",
author = "Tim Bell and Jason Alexander and Isaac Freeman and Mick Grimley",
year = "2009",
language = "English",
volume = "13",
pages = "20--29",
journal = "New Zealand Journal of Applied Computing and Information Technology",
number = "1",

}

RIS

TY - JOUR

T1 - Computer science unplugged

T2 - school students doing real computing without computers

AU - Bell, Tim

AU - Alexander, Jason

AU - Freeman, Isaac

AU - Grimley, Mick

PY - 2009

Y1 - 2009

N2 - The Computer Science Unplugged project provides ways to expose students to ideas from Computer Science without having to use computers. This has a number of applications, including outreach, school curriculum support, and clubs.The “Unplugged” project, based at Canterbury University, uses activities, games, magic tricks and competitions to show children the kind of thinking that is expected of a computer scientist. All of the activities are available free of charge at csunplugged.org. The project has recently enjoyed widespread adoption internationally, and substantial industry support. It is recommended in the ACM K-12 curriculum, and has been translated into 12 languages. As well as simply providing teaching resources, there is a very active program developing and evaluating new formats and activities. This includes adaptations of the kinaesthetic activities in virtual worlds; integration with other outreach tools such as the Alice language, adaptation for use by students in large classrooms, and videos to help teachers and presenters understand how to use the material.This paper will explore why this approach has become popular, and describe developments and adaptations that are being used for outreach and teaching around New Zealand, as well as internationally.

AB - The Computer Science Unplugged project provides ways to expose students to ideas from Computer Science without having to use computers. This has a number of applications, including outreach, school curriculum support, and clubs.The “Unplugged” project, based at Canterbury University, uses activities, games, magic tricks and competitions to show children the kind of thinking that is expected of a computer scientist. All of the activities are available free of charge at csunplugged.org. The project has recently enjoyed widespread adoption internationally, and substantial industry support. It is recommended in the ACM K-12 curriculum, and has been translated into 12 languages. As well as simply providing teaching resources, there is a very active program developing and evaluating new formats and activities. This includes adaptations of the kinaesthetic activities in virtual worlds; integration with other outreach tools such as the Alice language, adaptation for use by students in large classrooms, and videos to help teachers and presenters understand how to use the material.This paper will explore why this approach has become popular, and describe developments and adaptations that are being used for outreach and teaching around New Zealand, as well as internationally.

KW - Computer Science outreach

KW - kinaesthetic teaching

M3 - Journal article

VL - 13

SP - 20

EP - 29

JO - New Zealand Journal of Applied Computing and Information Technology

JF - New Zealand Journal of Applied Computing and Information Technology

IS - 1

ER -