Research output: Contribution to Journal/Magazine › Journal article › peer-review
Research output: Contribution to Journal/Magazine › Journal article › peer-review
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TY - JOUR
T1 - Computer science unplugged
T2 - school students doing real computing without computers
AU - Bell, Tim
AU - Alexander, Jason
AU - Freeman, Isaac
AU - Grimley, Mick
PY - 2009
Y1 - 2009
N2 - The Computer Science Unplugged project provides ways to expose students to ideas from Computer Science without having to use computers. This has a number of applications, including outreach, school curriculum support, and clubs.The “Unplugged” project, based at Canterbury University, uses activities, games, magic tricks and competitions to show children the kind of thinking that is expected of a computer scientist. All of the activities are available free of charge at csunplugged.org. The project has recently enjoyed widespread adoption internationally, and substantial industry support. It is recommended in the ACM K-12 curriculum, and has been translated into 12 languages. As well as simply providing teaching resources, there is a very active program developing and evaluating new formats and activities. This includes adaptations of the kinaesthetic activities in virtual worlds; integration with other outreach tools such as the Alice language, adaptation for use by students in large classrooms, and videos to help teachers and presenters understand how to use the material.This paper will explore why this approach has become popular, and describe developments and adaptations that are being used for outreach and teaching around New Zealand, as well as internationally.
AB - The Computer Science Unplugged project provides ways to expose students to ideas from Computer Science without having to use computers. This has a number of applications, including outreach, school curriculum support, and clubs.The “Unplugged” project, based at Canterbury University, uses activities, games, magic tricks and competitions to show children the kind of thinking that is expected of a computer scientist. All of the activities are available free of charge at csunplugged.org. The project has recently enjoyed widespread adoption internationally, and substantial industry support. It is recommended in the ACM K-12 curriculum, and has been translated into 12 languages. As well as simply providing teaching resources, there is a very active program developing and evaluating new formats and activities. This includes adaptations of the kinaesthetic activities in virtual worlds; integration with other outreach tools such as the Alice language, adaptation for use by students in large classrooms, and videos to help teachers and presenters understand how to use the material.This paper will explore why this approach has become popular, and describe developments and adaptations that are being used for outreach and teaching around New Zealand, as well as internationally.
KW - Computer Science outreach
KW - kinaesthetic teaching
M3 - Journal article
VL - 13
SP - 20
EP - 29
JO - New Zealand Journal of Applied Computing and Information Technology
JF - New Zealand Journal of Applied Computing and Information Technology
IS - 1
ER -