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Creating a playful experience to encourage participation in the meta-narrative of conference discussions

Research output: Contribution in Book/Report/ProceedingsPaper

Published

Publication date3/10/2012
Host publicationMindTrek '12 Proceeding of the 16th International Academic MindTrek Conference
Place of publicationNew York
PublisherACM
Pages263-266
Number of pages4
ISBN (Print)9781450316378
Original languageEnglish

Conference

ConferenceMindTrek 2012
CountryFinland
CityTampere
Period3/10/125/10/12

Conference

ConferenceMindTrek 2012
CountryFinland
CityTampere
Period3/10/125/10/12

Abstract

In the last decade we have witnessed; the rise of social networks focussing on the grouping of friends to whom we broadcast short blasts of information. Furthermore, services like “friending”, “tagging”, “following” and “hashtags” have all impacted the way we make quick and convenient communications with one another. At conferences in particular, we are seeing a growing use of the social network service from Twitter, for networking and as part of the discussions around topics raised during the event. The only issue with this discussion is that they are often separated from the main conference activities and does nothing to alleviate problems associated within the formal nature of such events, often discouraging audience interaction. In this paper we aim to facilitate such engagement through the playful experience of an online social word game, ‘BuzzBird Bingo’, which focuses on the buzz surrounding events. BuzzBird seeks to gamify the back channel discussions, by encouraging participants to contribute and partake in the online meta-narrative.