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Creating a playful experience to encourage participation in the meta-narrative of conference discussions

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Creating a playful experience to encourage participation in the meta-narrative of conference discussions. / Lochrie, Mark; Coulton, Paul.
MindTrek '12 Proceeding of the 16th International Academic MindTrek Conference. New York: ACM, 2012. p. 263-266.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Lochrie, M & Coulton, P 2012, Creating a playful experience to encourage participation in the meta-narrative of conference discussions. in MindTrek '12 Proceeding of the 16th International Academic MindTrek Conference. ACM, New York, pp. 263-266, MindTrek 2012, Tampere, Finland, 3/10/12. https://doi.org/10.1145/2393132.2393190

APA

Lochrie, M., & Coulton, P. (2012). Creating a playful experience to encourage participation in the meta-narrative of conference discussions. In MindTrek '12 Proceeding of the 16th International Academic MindTrek Conference (pp. 263-266). ACM. https://doi.org/10.1145/2393132.2393190

Vancouver

Lochrie M, Coulton P. Creating a playful experience to encourage participation in the meta-narrative of conference discussions. In MindTrek '12 Proceeding of the 16th International Academic MindTrek Conference. New York: ACM. 2012. p. 263-266 doi: 10.1145/2393132.2393190

Author

Lochrie, Mark ; Coulton, Paul. / Creating a playful experience to encourage participation in the meta-narrative of conference discussions. MindTrek '12 Proceeding of the 16th International Academic MindTrek Conference. New York : ACM, 2012. pp. 263-266

Bibtex

@inproceedings{f356a90dd68345d5a48a98d21ac1f8cd,
title = "Creating a playful experience to encourage participation in the meta-narrative of conference discussions",
abstract = "In the last decade we have witnessed; the rise of social networks focussing on the grouping of friends to whom we broadcast short blasts of information. Furthermore, services like “friending”, “tagging”, “following” and “hashtags” have all impacted the way we make quick and convenient communications with one another. At conferences in particular, we are seeing a growing use of the social network service from Twitter, for networking and as part of the discussions around topics raised during the event. The only issue with this discussion is that they are often separated from the main conference activities and does nothing to alleviate problems associated within the formal nature of such events, often discouraging audience interaction. In this paper we aim to facilitate such engagement through the playful experience of an online social word game, {\textquoteleft}BuzzBird Bingo{\textquoteright}, which focuses on the buzz surrounding events. BuzzBird seeks to gamify the back channel discussions, by encouraging participants to contribute and partake in the online meta-narrative.",
keywords = "Twitter, back channel, playful, meta narrative, Public displays",
author = "Mark Lochrie and Paul Coulton",
year = "2012",
month = oct,
day = "3",
doi = "10.1145/2393132.2393190",
language = "English",
isbn = "9781450316378",
pages = "263--266",
booktitle = "MindTrek '12 Proceeding of the 16th International Academic MindTrek Conference",
publisher = "ACM",
note = "MindTrek 2012 ; Conference date: 03-10-2012 Through 05-10-2012",

}

RIS

TY - GEN

T1 - Creating a playful experience to encourage participation in the meta-narrative of conference discussions

AU - Lochrie, Mark

AU - Coulton, Paul

PY - 2012/10/3

Y1 - 2012/10/3

N2 - In the last decade we have witnessed; the rise of social networks focussing on the grouping of friends to whom we broadcast short blasts of information. Furthermore, services like “friending”, “tagging”, “following” and “hashtags” have all impacted the way we make quick and convenient communications with one another. At conferences in particular, we are seeing a growing use of the social network service from Twitter, for networking and as part of the discussions around topics raised during the event. The only issue with this discussion is that they are often separated from the main conference activities and does nothing to alleviate problems associated within the formal nature of such events, often discouraging audience interaction. In this paper we aim to facilitate such engagement through the playful experience of an online social word game, ‘BuzzBird Bingo’, which focuses on the buzz surrounding events. BuzzBird seeks to gamify the back channel discussions, by encouraging participants to contribute and partake in the online meta-narrative.

AB - In the last decade we have witnessed; the rise of social networks focussing on the grouping of friends to whom we broadcast short blasts of information. Furthermore, services like “friending”, “tagging”, “following” and “hashtags” have all impacted the way we make quick and convenient communications with one another. At conferences in particular, we are seeing a growing use of the social network service from Twitter, for networking and as part of the discussions around topics raised during the event. The only issue with this discussion is that they are often separated from the main conference activities and does nothing to alleviate problems associated within the formal nature of such events, often discouraging audience interaction. In this paper we aim to facilitate such engagement through the playful experience of an online social word game, ‘BuzzBird Bingo’, which focuses on the buzz surrounding events. BuzzBird seeks to gamify the back channel discussions, by encouraging participants to contribute and partake in the online meta-narrative.

KW - Twitter

KW - back channel

KW - playful

KW - meta narrative

KW - Public displays

U2 - 10.1145/2393132.2393190

DO - 10.1145/2393132.2393190

M3 - Conference contribution/Paper

SN - 9781450316378

SP - 263

EP - 266

BT - MindTrek '12 Proceeding of the 16th International Academic MindTrek Conference

PB - ACM

CY - New York

T2 - MindTrek 2012

Y2 - 3 October 2012 through 5 October 2012

ER -