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Creative tools for producing realistic 3D facial expressions and animation

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Creative tools for producing realistic 3D facial expressions and animation. / Tsekleves, Emmanuel; Constantinides, Ricky; Cosmas, John.
In: International Journal of Creative Computing, Vol. 1, No. 2-4, 2016, p. 199-230.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Tsekleves, E, Constantinides, R & Cosmas, J 2016, 'Creative tools for producing realistic 3D facial expressions and animation', International Journal of Creative Computing, vol. 1, no. 2-4, pp. 199-230. https://doi.org/10.1504/IJCRC.2016.076052

APA

Tsekleves, E., Constantinides, R., & Cosmas, J. (2016). Creative tools for producing realistic 3D facial expressions and animation. International Journal of Creative Computing, 1(2-4), 199-230. https://doi.org/10.1504/IJCRC.2016.076052

Vancouver

Tsekleves E, Constantinides R, Cosmas J. Creative tools for producing realistic 3D facial expressions and animation. International Journal of Creative Computing. 2016;1(2-4):199-230. doi: 10.1504/IJCRC.2016.076052

Author

Tsekleves, Emmanuel ; Constantinides, Ricky ; Cosmas, John. / Creative tools for producing realistic 3D facial expressions and animation. In: International Journal of Creative Computing. 2016 ; Vol. 1, No. 2-4. pp. 199-230.

Bibtex

@article{d4d3982cbd474a1580e0ff6869886de4,
title = "Creative tools for producing realistic 3D facial expressions and animation",
abstract = "Creative exploration of realistic 3D facial animation is a popular but very challenging task due to the high level knowledge and skills required. This forms a barrier for creative individuals who have limited technical skills but wish to explore their creativity in this area. This paper proposes a new technique that facilitates users' creative exploration by hiding the technical complexities of producing facial expressions and animation. The proposed technique draws on research from psychology, anatomy and employs Autodesk Maya as a use case by developing a creative tool, which extends Maya's Blend Shape Editor. User testing revealed that novice users in the creative media, employing the proposed tool can produce rich and realistic facial expressions that portray new interesting emotions. It reduced production time by 25% when compared to Maya and by 40% when compared to 3DS Max equivalent tools. ",
keywords = "computer-aided animation, creative computing, facial expressions, facial animation, digital entertainment, digital creativity, usability, creative tools, 3D expressions, psychology, anatomy, novice users, emotions",
author = "Emmanuel Tsekleves and Ricky Constantinides and John Cosmas",
year = "2016",
doi = "10.1504/IJCRC.2016.076052",
language = "English",
volume = "1",
pages = "199--230",
journal = "International Journal of Creative Computing",
issn = "2043-8346",
number = "2-4",

}

RIS

TY - JOUR

T1 - Creative tools for producing realistic 3D facial expressions and animation

AU - Tsekleves, Emmanuel

AU - Constantinides, Ricky

AU - Cosmas, John

PY - 2016

Y1 - 2016

N2 - Creative exploration of realistic 3D facial animation is a popular but very challenging task due to the high level knowledge and skills required. This forms a barrier for creative individuals who have limited technical skills but wish to explore their creativity in this area. This paper proposes a new technique that facilitates users' creative exploration by hiding the technical complexities of producing facial expressions and animation. The proposed technique draws on research from psychology, anatomy and employs Autodesk Maya as a use case by developing a creative tool, which extends Maya's Blend Shape Editor. User testing revealed that novice users in the creative media, employing the proposed tool can produce rich and realistic facial expressions that portray new interesting emotions. It reduced production time by 25% when compared to Maya and by 40% when compared to 3DS Max equivalent tools.

AB - Creative exploration of realistic 3D facial animation is a popular but very challenging task due to the high level knowledge and skills required. This forms a barrier for creative individuals who have limited technical skills but wish to explore their creativity in this area. This paper proposes a new technique that facilitates users' creative exploration by hiding the technical complexities of producing facial expressions and animation. The proposed technique draws on research from psychology, anatomy and employs Autodesk Maya as a use case by developing a creative tool, which extends Maya's Blend Shape Editor. User testing revealed that novice users in the creative media, employing the proposed tool can produce rich and realistic facial expressions that portray new interesting emotions. It reduced production time by 25% when compared to Maya and by 40% when compared to 3DS Max equivalent tools.

KW - computer-aided animation

KW - creative computing

KW - facial expressions

KW - facial animation

KW - digital entertainment

KW - digital creativity

KW - usability

KW - creative tools

KW - 3D expressions

KW - psychology

KW - anatomy

KW - novice users

KW - emotions

U2 - 10.1504/IJCRC.2016.076052

DO - 10.1504/IJCRC.2016.076052

M3 - Journal article

VL - 1

SP - 199

EP - 230

JO - International Journal of Creative Computing

JF - International Journal of Creative Computing

SN - 2043-8346

IS - 2-4

ER -