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Design fiction: anticipating adoption

Research output: Contribution to Journal/MagazineJournal article

Published

Standard

Design fiction: anticipating adoption. / Coulton, Paul; Lindley, Joseph Galen.
In: IEEE Pervasive Computing, Vol. 16, No. 1, 01.2017, p. 43-47.

Research output: Contribution to Journal/MagazineJournal article

Harvard

Coulton, P & Lindley, JG 2017, 'Design fiction: anticipating adoption', IEEE Pervasive Computing, vol. 16, no. 1, pp. 43-47. https://doi.org/10.1109/MPRV.2017.5

APA

Vancouver

Coulton P, Lindley JG. Design fiction: anticipating adoption. IEEE Pervasive Computing. 2017 Jan;16(1):43-47. Epub 2017 Jan 5. doi: 10.1109/MPRV.2017.5

Author

Coulton, Paul ; Lindley, Joseph Galen. / Design fiction : anticipating adoption. In: IEEE Pervasive Computing. 2017 ; Vol. 16, No. 1. pp. 43-47.

Bibtex

@article{2d65172d6b2b4cd2ae96d67901f4a503,
title = "Design fiction: anticipating adoption",
abstract = "When we submitted our work in progress (WiP) paper, “Game of Drones,”1 to the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) in 2015, we had no idea whether we{\textquoteright}d be derided or praised. The paper presented a fictional account of the Game of Drones research project, which never actually happened. While it might be surprising to some that such a paper passed review and was accepted, it{\textquoteright}s important to understand that the intent behind the paper wasn{\textquoteright}t subversive; rather, we wanted to produce new knowledge. The purpose of the Game of Drones project was dual to explore a potential future use of drones for civic enforcement activities and advance a program for developing design fiction as a research method.Here, we highlight the enormous potential of design fiction by covering both how drones helped us develop a design fiction, and how design fiction helped us highlight wider issues related to the design of a drone-based system.",
keywords = "design fiction, Adoption, anticipation",
author = "Paul Coulton and Lindley, {Joseph Galen}",
note = "{\textcopyright}2017 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.",
year = "2017",
month = jan,
doi = "10.1109/MPRV.2017.5",
language = "English",
volume = "16",
pages = "43--47",
journal = "IEEE Pervasive Computing",
issn = "1536-1268",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
number = "1",

}

RIS

TY - JOUR

T1 - Design fiction

T2 - anticipating adoption

AU - Coulton, Paul

AU - Lindley, Joseph Galen

N1 - ©2017 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.

PY - 2017/1

Y1 - 2017/1

N2 - When we submitted our work in progress (WiP) paper, “Game of Drones,”1 to the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) in 2015, we had no idea whether we’d be derided or praised. The paper presented a fictional account of the Game of Drones research project, which never actually happened. While it might be surprising to some that such a paper passed review and was accepted, it’s important to understand that the intent behind the paper wasn’t subversive; rather, we wanted to produce new knowledge. The purpose of the Game of Drones project was dual to explore a potential future use of drones for civic enforcement activities and advance a program for developing design fiction as a research method.Here, we highlight the enormous potential of design fiction by covering both how drones helped us develop a design fiction, and how design fiction helped us highlight wider issues related to the design of a drone-based system.

AB - When we submitted our work in progress (WiP) paper, “Game of Drones,”1 to the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) in 2015, we had no idea whether we’d be derided or praised. The paper presented a fictional account of the Game of Drones research project, which never actually happened. While it might be surprising to some that such a paper passed review and was accepted, it’s important to understand that the intent behind the paper wasn’t subversive; rather, we wanted to produce new knowledge. The purpose of the Game of Drones project was dual to explore a potential future use of drones for civic enforcement activities and advance a program for developing design fiction as a research method.Here, we highlight the enormous potential of design fiction by covering both how drones helped us develop a design fiction, and how design fiction helped us highlight wider issues related to the design of a drone-based system.

KW - design fiction

KW - Adoption

KW - anticipation

U2 - 10.1109/MPRV.2017.5

DO - 10.1109/MPRV.2017.5

M3 - Journal article

VL - 16

SP - 43

EP - 47

JO - IEEE Pervasive Computing

JF - IEEE Pervasive Computing

SN - 1536-1268

IS - 1

ER -