Rights statement: The final, definitive version of this article has been published in the Journal, Entertainment Computing 5 (4), 2014, © ELSEVIER
Accepted author manuscript, 542 KB, PDF document
Final published version
Research output: Contribution to Journal/Magazine › Journal article › peer-review
Research output: Contribution to Journal/Magazine › Journal article › peer-review
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TY - JOUR
T1 - Design guidelines for developing customised serious games for Parkinson’s Disease rehabilitation using bespoke game sensors
AU - Paraskevopoulos, Ioannis Theoklitos
AU - Tsekleves, Emmanuel
AU - Craig, Cathy
AU - Whyatt, Caroline
AU - Cosmas, John
N1 - The final, definitive version of this article has been published in the Journal, Entertainment Computing 5 (4), 2014, © ELSEVIER
PY - 2014/12
Y1 - 2014/12
N2 - The research presented in this paper proposes a set of design guidelines in the context of a Parkinson’s Disease (PD) rehabilitation design framework for the development of Serious Games for the physical therapy of people with PD. The game design guidelines provided in the paper are informed by the study of the literature review and lessons learned from the pilot testing of serious games designed to suit the requirements of rehabilitation of patients with Parkinson’s Disease. The proposed PD rehabilitation design framework employed for the games pilot testing utilises a low-cost, customized and off-the-shelf motion capture system (employing commercial game controllers) developed to cater for the unique requirement of the physical therapy of people with PD. Although design guidelines have been proposed before for the design of serious games in health, this is the first research paper to present guidelines for the design of serious games specifically for PD motor rehabilitation.
AB - The research presented in this paper proposes a set of design guidelines in the context of a Parkinson’s Disease (PD) rehabilitation design framework for the development of Serious Games for the physical therapy of people with PD. The game design guidelines provided in the paper are informed by the study of the literature review and lessons learned from the pilot testing of serious games designed to suit the requirements of rehabilitation of patients with Parkinson’s Disease. The proposed PD rehabilitation design framework employed for the games pilot testing utilises a low-cost, customized and off-the-shelf motion capture system (employing commercial game controllers) developed to cater for the unique requirement of the physical therapy of people with PD. Although design guidelines have been proposed before for the design of serious games in health, this is the first research paper to present guidelines for the design of serious games specifically for PD motor rehabilitation.
KW - Parkinson’s
KW - Rehabilitation
KW - Physiotherapy
KW - Wiimote
KW - Exergames
KW - Serious games
KW - Virtual reality
KW - Design guidelines
KW - Customised
KW - Difficulty
KW - Adjustment
KW - Calibration
U2 - 10.1016/j.entcom.2014.10.006
DO - 10.1016/j.entcom.2014.10.006
M3 - Journal article
VL - 5
SP - 413
EP - 424
JO - Entertainment Computing
JF - Entertainment Computing
SN - 1875-9521
IS - 4
ER -