Rights statement: © 2019 Joseph Lindley, Haider Ali Akmal and Paul Coulton, published by De Gruyter.
Accepted author manuscript, 18.6 MB, PDF document
Available under license: CC BY: Creative Commons Attribution 4.0 International License
Final published version
Licence: CC BY: Creative Commons Attribution 4.0 International License
Research output: Contribution to Journal/Magazine › Journal article › peer-review
Research output: Contribution to Journal/Magazine › Journal article › peer-review
}
TY - JOUR
T1 - Design Research and Object-Oriented Ontology
AU - Lindley, Joseph
AU - Akmal, Haider
AU - Coulton, Paul
N1 - © 2019 Joseph Lindley, Haider Ali Akmal and Paul Coulton, published by De Gruyter.
PY - 2020/1/24
Y1 - 2020/1/24
N2 - In this paper we recount several research projects conducted at ImaginationLancaster , a Design-led research laboratory, all of which consider Object-Oriented Ontology (OOO). The role OOO plays in these projects is varied: as a generative mechanism contributing to ideation; as a framework for analysis; and as a constituent in developing new design theory. Each project’s focus is quite unique—an app, a board game, a set of Tarot cards, a kettle and a living room—however they are all concerned with developing new understandings relating to the ubiquitous, networked, ‘smart’ technologies which are often referred to as the Internet of Things (IoT). Through our reflexive account of these research projects the aim of this paper is to provide insights into, and promote new discussion about, the relevance and scope for OOO in socio-technical Design Research, and beyond.
AB - In this paper we recount several research projects conducted at ImaginationLancaster , a Design-led research laboratory, all of which consider Object-Oriented Ontology (OOO). The role OOO plays in these projects is varied: as a generative mechanism contributing to ideation; as a framework for analysis; and as a constituent in developing new design theory. Each project’s focus is quite unique—an app, a board game, a set of Tarot cards, a kettle and a living room—however they are all concerned with developing new understandings relating to the ubiquitous, networked, ‘smart’ technologies which are often referred to as the Internet of Things (IoT). Through our reflexive account of these research projects the aim of this paper is to provide insights into, and promote new discussion about, the relevance and scope for OOO in socio-technical Design Research, and beyond.
KW - design research
KW - object-oriented ontology
KW - internet of things
KW - artificial intelligence
KW - more-than-human
U2 - 10.1515/opphil-2020-0002
DO - 10.1515/opphil-2020-0002
M3 - Journal article
VL - 3
SP - 11
EP - 41
JO - Open Philosophy
JF - Open Philosophy
SN - 2543-8875
IS - 1
ER -