Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Designing a technological playground
T2 - A field study of the emergence of play in household messaging
AU - Lindley, S.E.
AU - Harper, R.
AU - Sellen, A.
PY - 2010
Y1 - 2010
N2 - We present findings from a field study of Wayve, a situated messaging device for the home that incorporates handwriting and photography. Wayve was used by 24 households (some of whom were existing social networks of family and friends) over a three-month period. We consider the various types of playfulness that emerged during the study, both through the sending of Wayve messages and through the local display of photos and notes. The findings are explored in the context of the literature on play, with the aim of identifying aspects of Wayve's design, as well as the context in which it was used, that engendered playfulness. We also highlight the role of play in social relationships, before concluding with design implications. © 2010 ACM.
AB - We present findings from a field study of Wayve, a situated messaging device for the home that incorporates handwriting and photography. Wayve was used by 24 households (some of whom were existing social networks of family and friends) over a three-month period. We consider the various types of playfulness that emerged during the study, both through the sending of Wayve messages and through the local display of photos and notes. The findings are explored in the context of the literature on play, with the aim of identifying aspects of Wayve's design, as well as the context in which it was used, that engendered playfulness. We also highlight the role of play in social relationships, before concluding with design implications. © 2010 ACM.
KW - communication
KW - family
KW - friendship
KW - games
KW - messaging
KW - photography
KW - play
KW - scribble
KW - situated display
KW - Design implications
KW - Field studies
KW - Messaging devices
KW - Situated displays
KW - Social Networks
KW - Social relationships
KW - Human engineering
KW - Photography
KW - Message passing
U2 - 10.1145/1753326.1753681
DO - 10.1145/1753326.1753681
M3 - Conference contribution/Paper
SN - 9781605589299
SP - 2351
EP - 2360
BT - CHI '10 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PB - ACM
CY - New York
ER -