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Designing escape game activities for language classes

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

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Designing escape game activities for language classes. / Stollhans, Sascha.
Innovative language teaching and learning at university: treasuring languages. ed. / Alessia Plutino; Kate Borthwick; Erika Corradini. Dublin: Research-publishing.net, 2020. p. 27-32.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

Harvard

Stollhans, S 2020, Designing escape game activities for language classes. in A Plutino, K Borthwick & E Corradini (eds), Innovative language teaching and learning at university: treasuring languages. Research-publishing.net, Dublin, pp. 27-32. https://doi.org/10.14705/rpnet.2020.40.1062

APA

Stollhans, S. (2020). Designing escape game activities for language classes. In A. Plutino, K. Borthwick, & E. Corradini (Eds.), Innovative language teaching and learning at university: treasuring languages (pp. 27-32). Research-publishing.net. https://doi.org/10.14705/rpnet.2020.40.1062

Vancouver

Stollhans S. Designing escape game activities for language classes. In Plutino A, Borthwick K, Corradini E, editors, Innovative language teaching and learning at university: treasuring languages. Dublin: Research-publishing.net. 2020. p. 27-32 doi: 10.14705/rpnet.2020.40.1062

Author

Stollhans, Sascha. / Designing escape game activities for language classes. Innovative language teaching and learning at university: treasuring languages. editor / Alessia Plutino ; Kate Borthwick ; Erika Corradini. Dublin : Research-publishing.net, 2020. pp. 27-32

Bibtex

@inbook{fa639f3a2c07422fbb569a919227cb7a,
title = "Designing escape game activities for language classes",
abstract = "Escape games are an increasingly popular leisure activity involving a group of players completing tasks to achieve a pre-defined goal, which is usually escaping from a room. In this chapter, I briefly outline the educational potential of escape game activities in language classes within the frameworks of gamification, pervasive learning, and {\textquoteleft}serious games{\textquoteright}, and in relation to transferable skills. This is followed by a description and evaluation of an escape game I developed for a grammar class on the idiomatic uses of German modal verbs. This was piloted with a first-year undergraduate class at Lancaster University. I conclude by discussing student feedback and considerations for similar activities in the future.",
author = "Sascha Stollhans",
year = "2020",
month = apr,
day = "20",
doi = "10.14705/rpnet.2020.40.1062",
language = "English",
isbn = "9782490057597",
pages = "27--32",
editor = "Alessia Plutino and Kate Borthwick and Erika Corradini",
booktitle = "Innovative language teaching and learning at university",
publisher = "Research-publishing.net",

}

RIS

TY - CHAP

T1 - Designing escape game activities for language classes

AU - Stollhans, Sascha

PY - 2020/4/20

Y1 - 2020/4/20

N2 - Escape games are an increasingly popular leisure activity involving a group of players completing tasks to achieve a pre-defined goal, which is usually escaping from a room. In this chapter, I briefly outline the educational potential of escape game activities in language classes within the frameworks of gamification, pervasive learning, and ‘serious games’, and in relation to transferable skills. This is followed by a description and evaluation of an escape game I developed for a grammar class on the idiomatic uses of German modal verbs. This was piloted with a first-year undergraduate class at Lancaster University. I conclude by discussing student feedback and considerations for similar activities in the future.

AB - Escape games are an increasingly popular leisure activity involving a group of players completing tasks to achieve a pre-defined goal, which is usually escaping from a room. In this chapter, I briefly outline the educational potential of escape game activities in language classes within the frameworks of gamification, pervasive learning, and ‘serious games’, and in relation to transferable skills. This is followed by a description and evaluation of an escape game I developed for a grammar class on the idiomatic uses of German modal verbs. This was piloted with a first-year undergraduate class at Lancaster University. I conclude by discussing student feedback and considerations for similar activities in the future.

U2 - 10.14705/rpnet.2020.40.1062

DO - 10.14705/rpnet.2020.40.1062

M3 - Chapter (peer-reviewed)

SN - 9782490057597

SP - 27

EP - 32

BT - Innovative language teaching and learning at university

A2 - Plutino, Alessia

A2 - Borthwick, Kate

A2 - Corradini, Erika

PB - Research-publishing.net

CY - Dublin

ER -