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  • Designing Video Stories Around the Lived Experience of Severe Mental Illness

    Rights statement: © ACM, 2018. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in NordiCHI '18 Proceedings of the 10th Nordic Conference on Human-Computer Interaction http://dx.doi.org/10.1145/3240167.3240188

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Designing video stories around the lived experience of severe mental illness

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Designing video stories around the lived experience of severe mental illness. / Honary, Mahsa; McNaney, Roisin; Lobban, Anne Fiona.
NordiCHI '18 Proceedings of the 10th Nordic Conference on Human-Computer Interaction. New York: ACM, 2018. p. 25-38.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Honary, M, McNaney, R & Lobban, AF 2018, Designing video stories around the lived experience of severe mental illness. in NordiCHI '18 Proceedings of the 10th Nordic Conference on Human-Computer Interaction. ACM, New York, pp. 25-38. https://doi.org/10.1145/3240167.3240188

APA

Honary, M., McNaney, R., & Lobban, A. F. (2018). Designing video stories around the lived experience of severe mental illness. In NordiCHI '18 Proceedings of the 10th Nordic Conference on Human-Computer Interaction (pp. 25-38). ACM. https://doi.org/10.1145/3240167.3240188

Vancouver

Honary M, McNaney R, Lobban AF. Designing video stories around the lived experience of severe mental illness. In NordiCHI '18 Proceedings of the 10th Nordic Conference on Human-Computer Interaction. New York: ACM. 2018. p. 25-38 doi: 10.1145/3240167.3240188

Author

Honary, Mahsa ; McNaney, Roisin ; Lobban, Anne Fiona. / Designing video stories around the lived experience of severe mental illness. NordiCHI '18 Proceedings of the 10th Nordic Conference on Human-Computer Interaction. New York : ACM, 2018. pp. 25-38

Bibtex

@inproceedings{f41d68abdee548a781d513fc9b4942cf,
title = "Designing video stories around the lived experience of severe mental illness",
abstract = "Caregivers of people experiencing severe mental illness (SMI) report a multitude of psychosocial impacts, including feelings of loneliness and isolation, distress, societal stigma and prejudice around mental health. We describe the design of a series of video stories, performed by actors, which were based on the lived experiences of caregivers and people with SMI. We conducted a series of in-depth qualitative interviews with 11 participants, which formed the basis for the video content. We then worked alongside two caregivers (as advisors), at each stage of the production process, to develop a set of 45 video stories, using personas in our process. Through a discussion of our creative process, we offer a set of considerations for future researchers wishing to develop relatable and empathic digital content for online information provision and support tools. In addition, we offer a set of reflections around the complex ethical challenges underpinning this design space.",
keywords = "Severe mental illness, User-centered design, Video stories, Experience sharing, Digital stories",
author = "Mahsa Honary and Roisin McNaney and Lobban, {Anne Fiona}",
note = "{\textcopyright} ACM, 2018. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in NordiCHI '18 Proceedings of the 10th Nordic Conference on Human-Computer Interaction http://dx.doi.org/10.1145/3240167.3240188",
year = "2018",
month = oct,
day = "1",
doi = "10.1145/3240167.3240188",
language = "English",
isbn = "9781450364379",
pages = "25--38",
booktitle = "NordiCHI '18 Proceedings of the 10th Nordic Conference on Human-Computer Interaction",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Designing video stories around the lived experience of severe mental illness

AU - Honary, Mahsa

AU - McNaney, Roisin

AU - Lobban, Anne Fiona

N1 - © ACM, 2018. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in NordiCHI '18 Proceedings of the 10th Nordic Conference on Human-Computer Interaction http://dx.doi.org/10.1145/3240167.3240188

PY - 2018/10/1

Y1 - 2018/10/1

N2 - Caregivers of people experiencing severe mental illness (SMI) report a multitude of psychosocial impacts, including feelings of loneliness and isolation, distress, societal stigma and prejudice around mental health. We describe the design of a series of video stories, performed by actors, which were based on the lived experiences of caregivers and people with SMI. We conducted a series of in-depth qualitative interviews with 11 participants, which formed the basis for the video content. We then worked alongside two caregivers (as advisors), at each stage of the production process, to develop a set of 45 video stories, using personas in our process. Through a discussion of our creative process, we offer a set of considerations for future researchers wishing to develop relatable and empathic digital content for online information provision and support tools. In addition, we offer a set of reflections around the complex ethical challenges underpinning this design space.

AB - Caregivers of people experiencing severe mental illness (SMI) report a multitude of psychosocial impacts, including feelings of loneliness and isolation, distress, societal stigma and prejudice around mental health. We describe the design of a series of video stories, performed by actors, which were based on the lived experiences of caregivers and people with SMI. We conducted a series of in-depth qualitative interviews with 11 participants, which formed the basis for the video content. We then worked alongside two caregivers (as advisors), at each stage of the production process, to develop a set of 45 video stories, using personas in our process. Through a discussion of our creative process, we offer a set of considerations for future researchers wishing to develop relatable and empathic digital content for online information provision and support tools. In addition, we offer a set of reflections around the complex ethical challenges underpinning this design space.

KW - Severe mental illness

KW - User-centered design

KW - Video stories

KW - Experience sharing

KW - Digital stories

U2 - 10.1145/3240167.3240188

DO - 10.1145/3240167.3240188

M3 - Conference contribution/Paper

SN - 9781450364379

SP - 25

EP - 38

BT - NordiCHI '18 Proceedings of the 10th Nordic Conference on Human-Computer Interaction

PB - ACM

CY - New York

ER -