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Developing User Interfaces for Wearable Computers: Don't Stop to Point and Click

Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

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Standard

Developing User Interfaces for Wearable Computers: Don't Stop to Point and Click. / Gellersen, Hans; Schmidt, Albrecht; Beigl, Michael et al.
2000. Paper presented at In International Workshop on Interactive Applications of Mobile Computing.

Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

Harvard

Gellersen, H, Schmidt, A, Beigl, M & Thate, O 2000, 'Developing User Interfaces for Wearable Computers: Don't Stop to Point and Click', Paper presented at In International Workshop on Interactive Applications of Mobile Computing, 1/01/00.

APA

Gellersen, H., Schmidt, A., Beigl, M., & Thate, O. (2000). Developing User Interfaces for Wearable Computers: Don't Stop to Point and Click. Paper presented at In International Workshop on Interactive Applications of Mobile Computing.

Vancouver

Gellersen H, Schmidt A, Beigl M, Thate O. Developing User Interfaces for Wearable Computers: Don't Stop to Point and Click. 2000. Paper presented at In International Workshop on Interactive Applications of Mobile Computing.

Author

Gellersen, Hans ; Schmidt, Albrecht ; Beigl, Michael et al. / Developing User Interfaces for Wearable Computers: Don't Stop to Point and Click. Paper presented at In International Workshop on Interactive Applications of Mobile Computing.

Bibtex

@conference{ac16666cd26647609c3ccb1aa608d19f,
title = "Developing User Interfaces for Wearable Computers: Don't Stop to Point and Click",
abstract = "Typical usage scenarios for wearable computers are support of users doing a certain task, e.g. aircraft repair or military applications. If the user is moving while using the wearable some restriction for the user interface apply. In this paper we present some of these restrictions and suggest a wearable user interface taking these findings into account. 1 Introduction The term {"}Wearable Computer{"} is used for a wide range of personal technologies, such as watches and mobile phones with enhanced",
keywords = "cs_eprint_id, 355 cs_uid, 1",
author = "Hans Gellersen and Albrecht Schmidt and Michael Beigl and O. Thate",
year = "2000",
month = nov,
language = "English",
note = "In International Workshop on Interactive Applications of Mobile Computing ; Conference date: 01-01-1900",

}

RIS

TY - CONF

T1 - Developing User Interfaces for Wearable Computers: Don't Stop to Point and Click

AU - Gellersen, Hans

AU - Schmidt, Albrecht

AU - Beigl, Michael

AU - Thate, O.

PY - 2000/11

Y1 - 2000/11

N2 - Typical usage scenarios for wearable computers are support of users doing a certain task, e.g. aircraft repair or military applications. If the user is moving while using the wearable some restriction for the user interface apply. In this paper we present some of these restrictions and suggest a wearable user interface taking these findings into account. 1 Introduction The term "Wearable Computer" is used for a wide range of personal technologies, such as watches and mobile phones with enhanced

AB - Typical usage scenarios for wearable computers are support of users doing a certain task, e.g. aircraft repair or military applications. If the user is moving while using the wearable some restriction for the user interface apply. In this paper we present some of these restrictions and suggest a wearable user interface taking these findings into account. 1 Introduction The term "Wearable Computer" is used for a wide range of personal technologies, such as watches and mobile phones with enhanced

KW - cs_eprint_id

KW - 355 cs_uid

KW - 1

M3 - Conference paper

T2 - In International Workshop on Interactive Applications of Mobile Computing

Y2 - 1 January 1900

ER -