Rights statement: © ACM. 2017. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI '17 Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems http://dx.doi.org/10.1145/3025453.3025551
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Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Embedding a Crowd inside a Relay Baton
T2 - A Case Study in a Non-Competitive Sporting Activity
AU - Curmi, Franco
AU - Ferrario, Maria Angela Felicita Cristina
AU - Whittle, Jonathan Nicholas David
N1 - © ACM. 2017. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI '17 Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems http://dx.doi.org/10.1145/3025453.3025551
PY - 2017/5/6
Y1 - 2017/5/6
N2 - This paper presents a digital relay baton that connects long-distance runners with distributed online spectators. Such baton broadcasts athletes’ live locative data to a social network and communicates back remote-crowd support through haptic and audible cheers. Our work takes an exploratory design approach to bring new insights into the design of real-time techno-mediated social support. The prototype was deployed during a 170-mile charity relay race across the UK with 13 participants, 261 on-line supporters, and collected a total of 3153 ‘cheers’. We report on the insights collected during the design and deployment process and identify three fundamental design considerations: the degree of expressiveness afforded by the system design, the context applicability, and the data flow within the social network
AB - This paper presents a digital relay baton that connects long-distance runners with distributed online spectators. Such baton broadcasts athletes’ live locative data to a social network and communicates back remote-crowd support through haptic and audible cheers. Our work takes an exploratory design approach to bring new insights into the design of real-time techno-mediated social support. The prototype was deployed during a 170-mile charity relay race across the UK with 13 participants, 261 on-line supporters, and collected a total of 3153 ‘cheers’. We report on the insights collected during the design and deployment process and identify three fundamental design considerations: the degree of expressiveness afforded by the system design, the context applicability, and the data flow within the social network
KW - Social Support
KW - Social Networks
KW - Sports
KW - Spectators
KW - Broadcast
KW - Cheering
KW - Human behaviour
KW - Relay Race
KW - Relay baton
U2 - 10.1145/3025453.3025551
DO - 10.1145/3025453.3025551
M3 - Conference contribution/Paper
SN - 9781450346559
SP - 2359
EP - 2370
BT - CHI '17 Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
PB - ACM
CY - New York
ER -