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    Rights statement: ACM TVX’2015 Doctoral Consortium, June 3rd 2015, Brussels, Belgium. Copyright is held by the author/owner(s).

    Final published version, 369 KB, PDF document

    Available under license: CC BY: Creative Commons Attribution 4.0 International License

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Enhancing watching experience of football matches on TV via modes of interaction and types of visualisation of match-related information on second screen

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published
Publication date3/06/2015
Host publicationEnhancing Watching Experience of Football Matches on TV via Modes of Interaction and Types of Visualisation of Match-Related Information on Second Screen
PublisherFigshare
Number of pages4
<mark>Original language</mark>English
EventACM TVX2015 - Crowne Plaza Hotel, Brussels, Belgium, Brussels, Belgium
Duration: 3/06/20155/06/2015

Conference

ConferenceACM TVX2015
Country/TerritoryBelgium
CityBrussels
Period3/06/155/06/15

Conference

ConferenceACM TVX2015
Country/TerritoryBelgium
CityBrussels
Period3/06/155/06/15

Abstract

This paper presents a summary of a doctoral research that is into enhancing user experience of watching football matches on TV through second screen. The focus of investigation, in this regard, is on the modes of interaction and types of visualisation of match-related information on second screen. The process started with a literature review. It is found out that user behaviour of accessing to non-TV- provided match-related information on second screen during the activity of watching football matches on TV were not researched in detail. In addition, early studies overlooked the ways of user interaction and the types of visualisation of match-related information on second screen that could enhance the watching experience. In order to identify the behavioural details, an online questionnaire and interviews were conducted. Moreover, a half-day workshop was organised to generate ideas and second screen prototypes for convenient user interaction and visualisation of information. The results opened up new directions that were beyond the study. For the next stages, identifying archetypes of match-related information and another literature review regarding to information visualisation and modes of interaction in mobile context are planned prior to evaluation of paper and realistic prototypes. The research is expected to create guidelines for researching and designing second screen experiences in this particular domain and generate clues for broader contexts such as sports in general.