Home > Research > Publications & Outputs > Enhancing watching experience of football match...

Electronic data

  • DC_101

    Rights statement: ACM TVX’2015 Doctoral Consortium, June 3rd 2015, Brussels, Belgium. Copyright is held by the author/owner(s).

    Final published version, 369 KB, PDF document

    Available under license: CC BY: Creative Commons Attribution 4.0 International License

Links

Text available via DOI:

View graph of relations

Enhancing watching experience of football matches on TV via modes of interaction and types of visualisation of match-related information on second screen

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Enhancing watching experience of football matches on TV via modes of interaction and types of visualisation of match-related information on second screen. / Sezen, Ege.
Enhancing Watching Experience of Football Matches on TV via Modes of Interaction and Types of Visualisation of Match-Related Information on Second Screen. Figshare, 2015. DC_101.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Sezen, E 2015, Enhancing watching experience of football matches on TV via modes of interaction and types of visualisation of match-related information on second screen. in Enhancing Watching Experience of Football Matches on TV via Modes of Interaction and Types of Visualisation of Match-Related Information on Second Screen., DC_101, Figshare, ACM TVX2015, Brussels, Belgium, 3/06/15. https://doi.org/10.6084/m9.figshare.1422010

APA

Sezen, E. (2015). Enhancing watching experience of football matches on TV via modes of interaction and types of visualisation of match-related information on second screen. In Enhancing Watching Experience of Football Matches on TV via Modes of Interaction and Types of Visualisation of Match-Related Information on Second Screen Article DC_101 Figshare. https://doi.org/10.6084/m9.figshare.1422010

Vancouver

Sezen E. Enhancing watching experience of football matches on TV via modes of interaction and types of visualisation of match-related information on second screen. In Enhancing Watching Experience of Football Matches on TV via Modes of Interaction and Types of Visualisation of Match-Related Information on Second Screen. Figshare. 2015. DC_101 doi: 10.6084/m9.figshare.1422010

Author

Sezen, Ege. / Enhancing watching experience of football matches on TV via modes of interaction and types of visualisation of match-related information on second screen. Enhancing Watching Experience of Football Matches on TV via Modes of Interaction and Types of Visualisation of Match-Related Information on Second Screen. Figshare, 2015.

Bibtex

@inproceedings{af3319db80174457a2595c28486df398,
title = "Enhancing watching experience of football matches on TV via modes of interaction and types of visualisation of match-related information on second screen",
abstract = "This paper presents a summary of a doctoral research that is into enhancing user experience of watching football matches on TV through second screen. The focus of investigation, in this regard, is on the modes of interaction and types of visualisation of match-related information on second screen. The process started with a literature review. It is found out that user behaviour of accessing to non-TV- provided match-related information on second screen during the activity of watching football matches on TV were not researched in detail. In addition, early studies overlooked the ways of user interaction and the types of visualisation of match-related information on second screen that could enhance the watching experience. In order to identify the behavioural details, an online questionnaire and interviews were conducted. Moreover, a half-day workshop was organised to generate ideas and second screen prototypes for convenient user interaction and visualisation of information. The results opened up new directions that were beyond the study. For the next stages, identifying archetypes of match-related information and another literature review regarding to information visualisation and modes of interaction in mobile context are planned prior to evaluation of paper and realistic prototypes. The research is expected to create guidelines for researching and designing second screen experiences in this particular domain and generate clues for broader contexts such as sports in general.",
keywords = "Football, second screen, user experience, interaction design, information visualisation, prototyping, tv",
author = "Ege Sezen",
year = "2015",
month = jun,
day = "3",
doi = "10.6084/m9.figshare.1422010",
language = "English",
booktitle = "Enhancing Watching Experience of Football Matches on TV via Modes of Interaction and Types of Visualisation of Match-Related Information on Second Screen",
publisher = "Figshare",
note = "ACM TVX2015 ; Conference date: 03-06-2015 Through 05-06-2015",

}

RIS

TY - GEN

T1 - Enhancing watching experience of football matches on TV via modes of interaction and types of visualisation of match-related information on second screen

AU - Sezen, Ege

PY - 2015/6/3

Y1 - 2015/6/3

N2 - This paper presents a summary of a doctoral research that is into enhancing user experience of watching football matches on TV through second screen. The focus of investigation, in this regard, is on the modes of interaction and types of visualisation of match-related information on second screen. The process started with a literature review. It is found out that user behaviour of accessing to non-TV- provided match-related information on second screen during the activity of watching football matches on TV were not researched in detail. In addition, early studies overlooked the ways of user interaction and the types of visualisation of match-related information on second screen that could enhance the watching experience. In order to identify the behavioural details, an online questionnaire and interviews were conducted. Moreover, a half-day workshop was organised to generate ideas and second screen prototypes for convenient user interaction and visualisation of information. The results opened up new directions that were beyond the study. For the next stages, identifying archetypes of match-related information and another literature review regarding to information visualisation and modes of interaction in mobile context are planned prior to evaluation of paper and realistic prototypes. The research is expected to create guidelines for researching and designing second screen experiences in this particular domain and generate clues for broader contexts such as sports in general.

AB - This paper presents a summary of a doctoral research that is into enhancing user experience of watching football matches on TV through second screen. The focus of investigation, in this regard, is on the modes of interaction and types of visualisation of match-related information on second screen. The process started with a literature review. It is found out that user behaviour of accessing to non-TV- provided match-related information on second screen during the activity of watching football matches on TV were not researched in detail. In addition, early studies overlooked the ways of user interaction and the types of visualisation of match-related information on second screen that could enhance the watching experience. In order to identify the behavioural details, an online questionnaire and interviews were conducted. Moreover, a half-day workshop was organised to generate ideas and second screen prototypes for convenient user interaction and visualisation of information. The results opened up new directions that were beyond the study. For the next stages, identifying archetypes of match-related information and another literature review regarding to information visualisation and modes of interaction in mobile context are planned prior to evaluation of paper and realistic prototypes. The research is expected to create guidelines for researching and designing second screen experiences in this particular domain and generate clues for broader contexts such as sports in general.

KW - Football

KW - second screen

KW - user experience

KW - interaction design

KW - information visualisation

KW - prototyping

KW - tv

U2 - 10.6084/m9.figshare.1422010

DO - 10.6084/m9.figshare.1422010

M3 - Conference contribution/Paper

BT - Enhancing Watching Experience of Football Matches on TV via Modes of Interaction and Types of Visualisation of Match-Related Information on Second Screen

PB - Figshare

T2 - ACM TVX2015

Y2 - 3 June 2015 through 5 June 2015

ER -