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Evaluating dual-view perceptual issues in handheld augmented reality: device vs. user perspective rendering

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Evaluating dual-view perceptual issues in handheld augmented reality: device vs. user perspective rendering. / Čopič Pucihar, Klen; Coulton, Paul; Alexander, Jason.
ICMI '13 Proceedings of the 15th ACM on International conference on multimodal interaction. New York: ACM, 2013. p. 381-388.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Čopič Pucihar, K, Coulton, P & Alexander, J 2013, Evaluating dual-view perceptual issues in handheld augmented reality: device vs. user perspective rendering. in ICMI '13 Proceedings of the 15th ACM on International conference on multimodal interaction. ACM, New York, pp. 381-388, ACM International Conference on Multimodal Interaction, Sydney, Australia, 9/12/13. <http://dl.acm.org/citation.cfm?id=2522885>

APA

Čopič Pucihar, K., Coulton, P., & Alexander, J. (2013). Evaluating dual-view perceptual issues in handheld augmented reality: device vs. user perspective rendering. In ICMI '13 Proceedings of the 15th ACM on International conference on multimodal interaction (pp. 381-388). ACM. http://dl.acm.org/citation.cfm?id=2522885

Vancouver

Čopič Pucihar K, Coulton P, Alexander J. Evaluating dual-view perceptual issues in handheld augmented reality: device vs. user perspective rendering. In ICMI '13 Proceedings of the 15th ACM on International conference on multimodal interaction. New York: ACM. 2013. p. 381-388

Author

Čopič Pucihar, Klen ; Coulton, Paul ; Alexander, Jason. / Evaluating dual-view perceptual issues in handheld augmented reality : device vs. user perspective rendering. ICMI '13 Proceedings of the 15th ACM on International conference on multimodal interaction. New York : ACM, 2013. pp. 381-388

Bibtex

@inproceedings{096a3e2fcd7948d5987433ff7dac51ca,
title = "Evaluating dual-view perceptual issues in handheld augmented reality: device vs. user perspective rendering",
abstract = "In handheld Augmented Reality (AR) the magic-lens paradigm is typically implemented by rendering the video stream captured by the back-facing camera onto the device{\textquoteright}s screen. Unfortunately, such implementations show the real world from the device{\textquoteright}s perspective rather than the user{\textquoteright}s perspective, creating a visual mismatch causing the dual-view problem. The dual-view problem is predominantly a result of imagery that is misaligned and incorrectly scaled and has potential to lead to distortions in the user{\textquoteright}s spatial perception. This paper presents a user study that analyzes users{\textquoteright} expectations and their ability to deal with the dual-view problem by comparing device-perspective and fixed Point-of-View (POV) user-perspective rendering. The results confirm the existence of the dual-view perceptual issue and that the majority of participants expect user-perspective rendering irrespective of their previous AR experience. Participants also demonstrated significantly better spatial perception and preference of the user-perspective view. ",
keywords = "augmented reality, user perspective, device perspective, dual view, mobile",
author = "{{\v C}opi{\v c} Pucihar}, Klen and Paul Coulton and Jason Alexander",
year = "2013",
month = dec,
day = "9",
language = "English",
isbn = "9781450321297",
pages = "381--388",
booktitle = "ICMI '13 Proceedings of the 15th ACM on International conference on multimodal interaction",
publisher = "ACM",
note = "ACM International Conference on Multimodal Interaction ; Conference date: 09-12-2013 Through 13-12-2013",

}

RIS

TY - GEN

T1 - Evaluating dual-view perceptual issues in handheld augmented reality

T2 - ACM International Conference on Multimodal Interaction

AU - Čopič Pucihar, Klen

AU - Coulton, Paul

AU - Alexander, Jason

PY - 2013/12/9

Y1 - 2013/12/9

N2 - In handheld Augmented Reality (AR) the magic-lens paradigm is typically implemented by rendering the video stream captured by the back-facing camera onto the device’s screen. Unfortunately, such implementations show the real world from the device’s perspective rather than the user’s perspective, creating a visual mismatch causing the dual-view problem. The dual-view problem is predominantly a result of imagery that is misaligned and incorrectly scaled and has potential to lead to distortions in the user’s spatial perception. This paper presents a user study that analyzes users’ expectations and their ability to deal with the dual-view problem by comparing device-perspective and fixed Point-of-View (POV) user-perspective rendering. The results confirm the existence of the dual-view perceptual issue and that the majority of participants expect user-perspective rendering irrespective of their previous AR experience. Participants also demonstrated significantly better spatial perception and preference of the user-perspective view.

AB - In handheld Augmented Reality (AR) the magic-lens paradigm is typically implemented by rendering the video stream captured by the back-facing camera onto the device’s screen. Unfortunately, such implementations show the real world from the device’s perspective rather than the user’s perspective, creating a visual mismatch causing the dual-view problem. The dual-view problem is predominantly a result of imagery that is misaligned and incorrectly scaled and has potential to lead to distortions in the user’s spatial perception. This paper presents a user study that analyzes users’ expectations and their ability to deal with the dual-view problem by comparing device-perspective and fixed Point-of-View (POV) user-perspective rendering. The results confirm the existence of the dual-view perceptual issue and that the majority of participants expect user-perspective rendering irrespective of their previous AR experience. Participants also demonstrated significantly better spatial perception and preference of the user-perspective view.

KW - augmented reality

KW - user perspective

KW - device perspective

KW - dual view

KW - mobile

M3 - Conference contribution/Paper

SN - 9781450321297

SP - 381

EP - 388

BT - ICMI '13 Proceedings of the 15th ACM on International conference on multimodal interaction

PB - ACM

CY - New York

Y2 - 9 December 2013 through 13 December 2013

ER -