Home > Research > Publications & Outputs > Expected, sensed, and desired: A framework for ...

Electronic data

Links

Text available via DOI:

View graph of relations

Expected, sensed, and desired: A framework for designing sensing-based interaction

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Published

Standard

Expected, sensed, and desired: A framework for designing sensing-based interaction. / Benford, Steve; Schnadelbach, Holger; Koleva, Boriana et al.
In: ACM Transactions on Computer-Human Interaction, Vol. 12, No. 1, 2005, p. 3-30.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Benford, S, Schnadelbach, H, Koleva, B, Anastasi, R, Greenhalgh, C, Rodden, T, Green, J, Ghali, A, Pridmore, T, Gaver, B, Boucher, A, Walker, B, Pennington, S, Schmidt, A, Gellersen, H & Steed, A 2005, 'Expected, sensed, and desired: A framework for designing sensing-based interaction', ACM Transactions on Computer-Human Interaction, vol. 12, no. 1, pp. 3-30. https://doi.org/10.1145/1057237.1057239

APA

Benford, S., Schnadelbach, H., Koleva, B., Anastasi, R., Greenhalgh, C., Rodden, T., Green, J., Ghali, A., Pridmore, T., Gaver, B., Boucher, A., Walker, B., Pennington, S., Schmidt, A., Gellersen, H., & Steed, A. (2005). Expected, sensed, and desired: A framework for designing sensing-based interaction. ACM Transactions on Computer-Human Interaction, 12(1), 3-30. https://doi.org/10.1145/1057237.1057239

Vancouver

Benford S, Schnadelbach H, Koleva B, Anastasi R, Greenhalgh C, Rodden T et al. Expected, sensed, and desired: A framework for designing sensing-based interaction. ACM Transactions on Computer-Human Interaction. 2005;12(1):3-30. doi: 10.1145/1057237.1057239

Author

Benford, Steve ; Schnadelbach, Holger ; Koleva, Boriana et al. / Expected, sensed, and desired: A framework for designing sensing-based interaction. In: ACM Transactions on Computer-Human Interaction. 2005 ; Vol. 12, No. 1. pp. 3-30.

Bibtex

@article{a300efcd251d4693b7ab428385e30af1,
title = "Expected, sensed, and desired: A framework for designing sensing-based interaction",
abstract = "Movements of interfaces can be analyzed in terms of whether they are expected, sensed, and desired. Expected movements are those that users naturally perform; sensed are those that can be measured by a computer; and desired movements are those that are required by a given application. We show how a systematic comparison of expected, sensed, and desired movements, especially with regard to how they do not precisely overlap, can reveal potential problems with an interface and also inspire new features. We describe how this approach has been applied to the design of three interfaces: pointing flashlights at walls and posters in order to play sounds; the Augurscope II, a mobile augmented reality interface for outdoors; and the Drift Table, an item of furniture that uses load sensing to control the display of aerial photographs. We propose that this approach can help to build a bridge between the analytic and inspirational approaches to design and can help designers meet the challenges raised by a diversification of sensing technologies and interface forms, increased mobility, and an emerging focus on technologies for everyday life.",
keywords = "cs_eprint_id, 1537 cs_uid, 382",
author = "Steve Benford and Holger Schnadelbach and Boriana Koleva and Rob Anastasi and Chris Greenhalgh and Tom Rodden and Jonathan Green and Ahmed Ghali and Tony Pridmore and Bill Gaver and Andy Boucher and Brendan Walker and Sarah Pennington and Albrecht Schmidt and Hans Gellersen and Anthony Steed",
year = "2005",
doi = "10.1145/1057237.1057239",
language = "English",
volume = "12",
pages = "3--30",
journal = "ACM Transactions on Computer-Human Interaction",
issn = "1073-0516",
publisher = "Association for Computing Machinery (ACM)",
number = "1",

}

RIS

TY - JOUR

T1 - Expected, sensed, and desired: A framework for designing sensing-based interaction

AU - Benford, Steve

AU - Schnadelbach, Holger

AU - Koleva, Boriana

AU - Anastasi, Rob

AU - Greenhalgh, Chris

AU - Rodden, Tom

AU - Green, Jonathan

AU - Ghali, Ahmed

AU - Pridmore, Tony

AU - Gaver, Bill

AU - Boucher, Andy

AU - Walker, Brendan

AU - Pennington, Sarah

AU - Schmidt, Albrecht

AU - Gellersen, Hans

AU - Steed, Anthony

PY - 2005

Y1 - 2005

N2 - Movements of interfaces can be analyzed in terms of whether they are expected, sensed, and desired. Expected movements are those that users naturally perform; sensed are those that can be measured by a computer; and desired movements are those that are required by a given application. We show how a systematic comparison of expected, sensed, and desired movements, especially with regard to how they do not precisely overlap, can reveal potential problems with an interface and also inspire new features. We describe how this approach has been applied to the design of three interfaces: pointing flashlights at walls and posters in order to play sounds; the Augurscope II, a mobile augmented reality interface for outdoors; and the Drift Table, an item of furniture that uses load sensing to control the display of aerial photographs. We propose that this approach can help to build a bridge between the analytic and inspirational approaches to design and can help designers meet the challenges raised by a diversification of sensing technologies and interface forms, increased mobility, and an emerging focus on technologies for everyday life.

AB - Movements of interfaces can be analyzed in terms of whether they are expected, sensed, and desired. Expected movements are those that users naturally perform; sensed are those that can be measured by a computer; and desired movements are those that are required by a given application. We show how a systematic comparison of expected, sensed, and desired movements, especially with regard to how they do not precisely overlap, can reveal potential problems with an interface and also inspire new features. We describe how this approach has been applied to the design of three interfaces: pointing flashlights at walls and posters in order to play sounds; the Augurscope II, a mobile augmented reality interface for outdoors; and the Drift Table, an item of furniture that uses load sensing to control the display of aerial photographs. We propose that this approach can help to build a bridge between the analytic and inspirational approaches to design and can help designers meet the challenges raised by a diversification of sensing technologies and interface forms, increased mobility, and an emerging focus on technologies for everyday life.

KW - cs_eprint_id

KW - 1537 cs_uid

KW - 382

U2 - 10.1145/1057237.1057239

DO - 10.1145/1057237.1057239

M3 - Journal article

VL - 12

SP - 3

EP - 30

JO - ACM Transactions on Computer-Human Interaction

JF - ACM Transactions on Computer-Human Interaction

SN - 1073-0516

IS - 1

ER -