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  • RTD Future Mundane FINAL accepted

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Experiencing the Future Mundane

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

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Experiencing the Future Mundane. / Coulton, Paul; Lindley, Joseph Galen; Gradinar, Adrian Ioan et al.
Proceedings of RTD 2019. 2019.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Coulton, P, Lindley, JG, Gradinar, AI, Colley, J, Sailaja, N, Crabtree, A, Forrester, I & Kerlin, L 2019, Experiencing the Future Mundane. in Proceedings of RTD 2019. Research through Design 2019 , Delft, Netherlands, 19/03/19. https://doi.org/10.6084/m9.figshare.7855790.v1

APA

Coulton, P., Lindley, J. G., Gradinar, A. I., Colley, J., Sailaja, N., Crabtree, A., Forrester, I., & Kerlin, L. (2019). Experiencing the Future Mundane. In Proceedings of RTD 2019 https://doi.org/10.6084/m9.figshare.7855790.v1

Vancouver

Coulton P, Lindley JG, Gradinar AI, Colley J, Sailaja N, Crabtree A et al. Experiencing the Future Mundane. In Proceedings of RTD 2019. 2019 Epub 2019 Mar 20. doi: 10.6084/m9.figshare.7855790.v1

Author

Bibtex

@inproceedings{fae45fd287654a30aa7a88b86f984a15,
title = "Experiencing the Future Mundane",
abstract = " Through the design, development and implementation of the Living Room of the Future (LRoTF), we build upon existing work to progress two strands of research. The first explores how media broadcasters may utilise Object-Based Media (OBM) to provide more immersive experiences. Created in conjunction with the BBC R&D the LRofTF utilises OBM to dynamically customise television content according to audiences{\textquoteright} personal, contextual and derived data. OBM works by breaking media into smaller parts or {\textquoteleft}objects{\textquoteright}, describing how they relate to each other semantically, and then reassembling them into personalised programmes. In addition to this media-delivery aspect, the LRoTF explores data protection issues that arise from OBM{\textquoteright}s use of data by integrating with the privacy-enhancing Databox system. The second research focus develops understandings of Design Fiction. While the {\textquoteleft}World Building{\textquoteright} approach to Design Fiction describes strategies that place emerging technologies in potential futures, this work expands the scope of these prototypes to create a world within which audiences co-produce a {\textquoteleft}lived{\textquoteright} experience of the future as an {\textquoteleft}Experiential Design Fiction{\textquoteright}. By combining the audience{\textquoteright}s context with the fiction{\textquoteright}s diegesis this research demonstrates a method for extrapolating today{\textquoteright}s emerging technologies to create an immersive experience of a possible mundane reality of tomorrow",
keywords = "Design Fiction, immersion, perceptive media, Internet of Things, Privacy, Experiential Futures",
author = "Paul Coulton and Lindley, {Joseph Galen} and Gradinar, {Adrian Ioan} and James Colley and Neelima Sailaja and Andy Crabtree and Ian Forrester and Lianne Kerlin",
year = "2019",
month = apr,
day = "11",
doi = "10.6084/m9.figshare.7855790.v1",
language = "English",
booktitle = "Proceedings of RTD 2019",
note = "Research through Design 2019 : Method and Critique, RTD2019 ; Conference date: 19-03-2019 Through 22-03-2019",
url = "https://www.researchthroughdesign.org/2019/index.html",

}

RIS

TY - GEN

T1 - Experiencing the Future Mundane

AU - Coulton, Paul

AU - Lindley, Joseph Galen

AU - Gradinar, Adrian Ioan

AU - Colley, James

AU - Sailaja, Neelima

AU - Crabtree, Andy

AU - Forrester, Ian

AU - Kerlin, Lianne

PY - 2019/4/11

Y1 - 2019/4/11

N2 - Through the design, development and implementation of the Living Room of the Future (LRoTF), we build upon existing work to progress two strands of research. The first explores how media broadcasters may utilise Object-Based Media (OBM) to provide more immersive experiences. Created in conjunction with the BBC R&D the LRofTF utilises OBM to dynamically customise television content according to audiences’ personal, contextual and derived data. OBM works by breaking media into smaller parts or ‘objects’, describing how they relate to each other semantically, and then reassembling them into personalised programmes. In addition to this media-delivery aspect, the LRoTF explores data protection issues that arise from OBM’s use of data by integrating with the privacy-enhancing Databox system. The second research focus develops understandings of Design Fiction. While the ‘World Building’ approach to Design Fiction describes strategies that place emerging technologies in potential futures, this work expands the scope of these prototypes to create a world within which audiences co-produce a ‘lived’ experience of the future as an ‘Experiential Design Fiction’. By combining the audience’s context with the fiction’s diegesis this research demonstrates a method for extrapolating today’s emerging technologies to create an immersive experience of a possible mundane reality of tomorrow

AB - Through the design, development and implementation of the Living Room of the Future (LRoTF), we build upon existing work to progress two strands of research. The first explores how media broadcasters may utilise Object-Based Media (OBM) to provide more immersive experiences. Created in conjunction with the BBC R&D the LRofTF utilises OBM to dynamically customise television content according to audiences’ personal, contextual and derived data. OBM works by breaking media into smaller parts or ‘objects’, describing how they relate to each other semantically, and then reassembling them into personalised programmes. In addition to this media-delivery aspect, the LRoTF explores data protection issues that arise from OBM’s use of data by integrating with the privacy-enhancing Databox system. The second research focus develops understandings of Design Fiction. While the ‘World Building’ approach to Design Fiction describes strategies that place emerging technologies in potential futures, this work expands the scope of these prototypes to create a world within which audiences co-produce a ‘lived’ experience of the future as an ‘Experiential Design Fiction’. By combining the audience’s context with the fiction’s diegesis this research demonstrates a method for extrapolating today’s emerging technologies to create an immersive experience of a possible mundane reality of tomorrow

KW - Design Fiction

KW - immersion

KW - perceptive media

KW - Internet of Things

KW - Privacy

KW - Experiential Futures

U2 - 10.6084/m9.figshare.7855790.v1

DO - 10.6084/m9.figshare.7855790.v1

M3 - Conference contribution/Paper

BT - Proceedings of RTD 2019

T2 - Research through Design 2019

Y2 - 19 March 2019 through 22 March 2019

ER -