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Exploiting P2P in the Creation of Game Worlds

Research output: Contribution to conference - Without ISBN/ISSN Other

Published

Standard

Exploiting P2P in the Creation of Game Worlds. / Hughes, Daniel; Gilleade, Kiel; Walkerdine, J.
2005. Third International Game Design and Technology Workshop and Conference 2005.

Research output: Contribution to conference - Without ISBN/ISSN Other

Harvard

Hughes, D, Gilleade, K & Walkerdine, J 2005, 'Exploiting P2P in the Creation of Game Worlds', Third International Game Design and Technology Workshop and Conference 2005, 1/01/00. <http://info.comp.lancs.ac.uk/publications/Publication_documents/2005-Highes-ExploitingP2P.pdf>

APA

Hughes, D., Gilleade, K., & Walkerdine, J. (2005). Exploiting P2P in the Creation of Game Worlds. Third International Game Design and Technology Workshop and Conference 2005. http://info.comp.lancs.ac.uk/publications/Publication_documents/2005-Highes-ExploitingP2P.pdf

Vancouver

Hughes D, Gilleade K, Walkerdine J. Exploiting P2P in the Creation of Game Worlds. 2005. Third International Game Design and Technology Workshop and Conference 2005.

Author

Hughes, Daniel ; Gilleade, Kiel ; Walkerdine, J. / Exploiting P2P in the Creation of Game Worlds. Third International Game Design and Technology Workshop and Conference 2005.

Bibtex

@conference{d74b5401e42441f3ab191ccdb48c65ba,
title = "Exploiting P2P in the Creation of Game Worlds",
author = "Daniel Hughes and Kiel Gilleade and J. Walkerdine",
year = "2005",
month = nov,
language = "English",
note = "Third International Game Design and Technology Workshop and Conference 2005 ; Conference date: 01-01-1900",

}

RIS

TY - CONF

T1 - Exploiting P2P in the Creation of Game Worlds

AU - Hughes, Daniel

AU - Gilleade, Kiel

AU - Walkerdine, J.

PY - 2005/11

Y1 - 2005/11

M3 - Other

T2 - Third International Game Design and Technology Workshop and Conference 2005

Y2 - 1 January 1900

ER -