Home > Research > Publications & Outputs > Eye pull, eye push
View graph of relations

Eye pull, eye push: moving objects between large screens and personal devices with gaze and touch

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Eye pull, eye push: moving objects between large screens and personal devices with gaze and touch. / Turner, Jayson; Alexander, Jason; Bulling, Andreas et al.
Human-Computer Interaction – INTERACT 2013: 14th IFIP TC 13 International Conference, Cape Town, South Africa, September 2-6, 2013, Proceedings, Part II. ed. / Paula Kotzé; Gary Marsden; Gitte Lindgaard; Janet Wesson; Marco Winckler. Berlin: Springer, 2013. p. 170-186 (Lecture Notes in Computer Science; Vol. 8118).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Turner, J, Alexander, J, Bulling, A, Schmidt, D & Gellersen, H 2013, Eye pull, eye push: moving objects between large screens and personal devices with gaze and touch. in P Kotzé, G Marsden, G Lindgaard, J Wesson & M Winckler (eds), Human-Computer Interaction – INTERACT 2013: 14th IFIP TC 13 International Conference, Cape Town, South Africa, September 2-6, 2013, Proceedings, Part II. Lecture Notes in Computer Science, vol. 8118, Springer, Berlin, pp. 170-186. https://doi.org/10.1007/978-3-642-40480-1_11

APA

Turner, J., Alexander, J., Bulling, A., Schmidt, D., & Gellersen, H. (2013). Eye pull, eye push: moving objects between large screens and personal devices with gaze and touch. In P. Kotzé, G. Marsden, G. Lindgaard, J. Wesson, & M. Winckler (Eds.), Human-Computer Interaction – INTERACT 2013: 14th IFIP TC 13 International Conference, Cape Town, South Africa, September 2-6, 2013, Proceedings, Part II (pp. 170-186). (Lecture Notes in Computer Science; Vol. 8118). Springer. https://doi.org/10.1007/978-3-642-40480-1_11

Vancouver

Turner J, Alexander J, Bulling A, Schmidt D, Gellersen H. Eye pull, eye push: moving objects between large screens and personal devices with gaze and touch. In Kotzé P, Marsden G, Lindgaard G, Wesson J, Winckler M, editors, Human-Computer Interaction – INTERACT 2013: 14th IFIP TC 13 International Conference, Cape Town, South Africa, September 2-6, 2013, Proceedings, Part II. Berlin: Springer. 2013. p. 170-186. (Lecture Notes in Computer Science). doi: 10.1007/978-3-642-40480-1_11

Author

Turner, Jayson ; Alexander, Jason ; Bulling, Andreas et al. / Eye pull, eye push : moving objects between large screens and personal devices with gaze and touch. Human-Computer Interaction – INTERACT 2013: 14th IFIP TC 13 International Conference, Cape Town, South Africa, September 2-6, 2013, Proceedings, Part II. editor / Paula Kotzé ; Gary Marsden ; Gitte Lindgaard ; Janet Wesson ; Marco Winckler. Berlin : Springer, 2013. pp. 170-186 (Lecture Notes in Computer Science).

Bibtex

@inproceedings{138bcc76f74e45458f33d095ccf45b51,
title = "Eye pull, eye push: moving objects between large screens and personal devices with gaze and touch",
abstract = "Previous work has validated the eyes and mobile input as a viable approach for pointing at, and selecting out of reach objects. This work presents Eye Pull, Eye Push, a novel interaction concept for content transfer between public and personal devices using gaze and touch. We present three techniques that enable this interaction: Eye Cut & Paste, Eye Drag & Drop, and Eye Summon & Cast. We outline and discuss several scenarios in which these techniques can be used. In a user study we found that participants responded well to the visual feedback provided by Eye Drag & Drop during object movement. In contrast, we found that although Eye Summon & Cast significantly improved performance, participants had difficulty coordinating their hands and eyes during interaction.",
keywords = "Eye-Based Interaction, Mobile, Cross-Device, Content Transfer, Interaction Techniques",
author = "Jayson Turner and Jason Alexander and Andreas Bulling and Dominik Schmidt and Hans Gellersen",
year = "2013",
doi = "10.1007/978-3-642-40480-1_11",
language = "English",
isbn = "978-3-642-40479-5 ",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "170--186",
editor = "Paula Kotz{\'e} and Gary Marsden and Gitte Lindgaard and Janet Wesson and Marco Winckler",
booktitle = "Human-Computer Interaction – INTERACT 2013",

}

RIS

TY - GEN

T1 - Eye pull, eye push

T2 - moving objects between large screens and personal devices with gaze and touch

AU - Turner, Jayson

AU - Alexander, Jason

AU - Bulling, Andreas

AU - Schmidt, Dominik

AU - Gellersen, Hans

PY - 2013

Y1 - 2013

N2 - Previous work has validated the eyes and mobile input as a viable approach for pointing at, and selecting out of reach objects. This work presents Eye Pull, Eye Push, a novel interaction concept for content transfer between public and personal devices using gaze and touch. We present three techniques that enable this interaction: Eye Cut & Paste, Eye Drag & Drop, and Eye Summon & Cast. We outline and discuss several scenarios in which these techniques can be used. In a user study we found that participants responded well to the visual feedback provided by Eye Drag & Drop during object movement. In contrast, we found that although Eye Summon & Cast significantly improved performance, participants had difficulty coordinating their hands and eyes during interaction.

AB - Previous work has validated the eyes and mobile input as a viable approach for pointing at, and selecting out of reach objects. This work presents Eye Pull, Eye Push, a novel interaction concept for content transfer between public and personal devices using gaze and touch. We present three techniques that enable this interaction: Eye Cut & Paste, Eye Drag & Drop, and Eye Summon & Cast. We outline and discuss several scenarios in which these techniques can be used. In a user study we found that participants responded well to the visual feedback provided by Eye Drag & Drop during object movement. In contrast, we found that although Eye Summon & Cast significantly improved performance, participants had difficulty coordinating their hands and eyes during interaction.

KW - Eye-Based Interaction

KW - Mobile

KW - Cross-Device

KW - Content Transfer

KW - Interaction Techniques

U2 - 10.1007/978-3-642-40480-1_11

DO - 10.1007/978-3-642-40480-1_11

M3 - Conference contribution/Paper

SN - 978-3-642-40479-5

T3 - Lecture Notes in Computer Science

SP - 170

EP - 186

BT - Human-Computer Interaction – INTERACT 2013

A2 - Kotzé, Paula

A2 - Marsden, Gary

A2 - Lindgaard, Gitte

A2 - Wesson, Janet

A2 - Winckler, Marco

PB - Springer

CY - Berlin

ER -