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EyePlay: applications for gaze in games

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

EyePlay: applications for gaze in games. / Turner, Jayson; Velloso, Eduardo; Gellersen, Hans et al.
Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play. New York, NY, USA: ACM, 2014. p. 465-468.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Turner, J, Velloso, E, Gellersen, H & Sundstedt, V 2014, EyePlay: applications for gaze in games. in Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play. ACM, New York, NY, USA, pp. 465-468. https://doi.org/10.1145/2658537.2659016

APA

Turner, J., Velloso, E., Gellersen, H., & Sundstedt, V. (2014). EyePlay: applications for gaze in games. In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play (pp. 465-468). ACM. https://doi.org/10.1145/2658537.2659016

Vancouver

Turner J, Velloso E, Gellersen H, Sundstedt V. EyePlay: applications for gaze in games. In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play. New York, NY, USA: ACM. 2014. p. 465-468 doi: 10.1145/2658537.2659016

Author

Turner, Jayson ; Velloso, Eduardo ; Gellersen, Hans et al. / EyePlay : applications for gaze in games. Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play. New York, NY, USA : ACM, 2014. pp. 465-468

Bibtex

@inproceedings{886dc64758ef49c5b64f0b5a6cd9a97b,
title = "EyePlay: applications for gaze in games",
abstract = "What new challenges does the combination of games and eye-tracking present? The EyePlay workshop brings together researchers and industry specialists from the fields of eye-tracking and games to address this question. Eye-tracking been investigated extensively in a variety of domains in human-computer Interaction, but little attention has been given to its application for gaming. As eye-tracking technology is now an affordable commodity, its appeal as a sensing technology for games is set to become the driving force for novel methods of player-computer interaction and games evaluation. This workshop presents a forum for eye-based gaming research, with a focus on identifying the opportunities that eye-tracking brings to games design and research, on plotting the landscape of the work in this area, and on formalising a research agenda for EyePlay as a field. Possible topics are, but not limited to, novel interaction techniques and game mechanics, usability and evaluation, accessibility, learning, and serious games contexts.",
keywords = "eye-tracking, games, gaze interaction",
author = "Jayson Turner and Eduardo Velloso and Hans Gellersen and Veronica Sundstedt",
year = "2014",
doi = "10.1145/2658537.2659016",
language = "English",
isbn = "9781450330145 ",
pages = "465--468",
booktitle = "Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play",
publisher = "ACM",

}

RIS

TY - GEN

T1 - EyePlay

T2 - applications for gaze in games

AU - Turner, Jayson

AU - Velloso, Eduardo

AU - Gellersen, Hans

AU - Sundstedt, Veronica

PY - 2014

Y1 - 2014

N2 - What new challenges does the combination of games and eye-tracking present? The EyePlay workshop brings together researchers and industry specialists from the fields of eye-tracking and games to address this question. Eye-tracking been investigated extensively in a variety of domains in human-computer Interaction, but little attention has been given to its application for gaming. As eye-tracking technology is now an affordable commodity, its appeal as a sensing technology for games is set to become the driving force for novel methods of player-computer interaction and games evaluation. This workshop presents a forum for eye-based gaming research, with a focus on identifying the opportunities that eye-tracking brings to games design and research, on plotting the landscape of the work in this area, and on formalising a research agenda for EyePlay as a field. Possible topics are, but not limited to, novel interaction techniques and game mechanics, usability and evaluation, accessibility, learning, and serious games contexts.

AB - What new challenges does the combination of games and eye-tracking present? The EyePlay workshop brings together researchers and industry specialists from the fields of eye-tracking and games to address this question. Eye-tracking been investigated extensively in a variety of domains in human-computer Interaction, but little attention has been given to its application for gaming. As eye-tracking technology is now an affordable commodity, its appeal as a sensing technology for games is set to become the driving force for novel methods of player-computer interaction and games evaluation. This workshop presents a forum for eye-based gaming research, with a focus on identifying the opportunities that eye-tracking brings to games design and research, on plotting the landscape of the work in this area, and on formalising a research agenda for EyePlay as a field. Possible topics are, but not limited to, novel interaction techniques and game mechanics, usability and evaluation, accessibility, learning, and serious games contexts.

KW - eye-tracking

KW - games

KW - gaze interaction

U2 - 10.1145/2658537.2659016

DO - 10.1145/2658537.2659016

M3 - Conference contribution/Paper

SN - 9781450330145

SP - 465

EP - 468

BT - Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play

PB - ACM

CY - New York, NY, USA

ER -