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  • EyeSeeThrough_IEEEVR-12

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EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments

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Publication date23/03/2019
Host publication2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
PublisherIEEE
Pages474-483
Number of pages10
ISBN (electronic)9781728113777
ISBN (print)9781728113784
<mark>Original language</mark>English
EventIEEEVR - OSAKA, Osaka, Japan
Duration: 23/03/201927/03/2019
http://ieeevr.org/2019/

Conference

ConferenceIEEEVR
Country/TerritoryJapan
CityOsaka
Period23/03/1927/03/19
Internet address

Conference

ConferenceIEEEVR
Country/TerritoryJapan
CityOsaka
Period23/03/1927/03/19
Internet address

Abstract

In 2D interfaces, actions are often represented by fixed tools arranged in menus, palettes, or dedicated parts of a screen, whereas 3D interfaces afford their arrangement at different depths relative to the user and the user can move them relative to each other. In this paper, we introduce EyeSeeThrough as a novel interaction technique that utilizes eye-tracking in VR. The user can apply an action to an intended object by visually aligning the object with the tool at the line-of-sight, and then issue a confirmation command. The underlying idea is to merge the two-step process of 1) selection of a mode in a menu and 2) applying it to a target, into one unified interaction. We present a user study where we compare the method to the baseline two-step selection. The results of our user study showed that our technique outperforms the two step selection in terms of speed and comfort. We further developed a prototype of a virtual living room to demonstrate the practicality of the proposed technique.