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Feet movement in desktop 3D interaction

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Feet movement in desktop 3D interaction. / Simeone, Adalberto L.; Velloso, Eduardo; Alexander, Jason et al.
3D User Interfaces (3DUI), 2014 IEEE Symposium on. IEEE, 2014. p. 71-74.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Simeone AL, Velloso E, Alexander J, Gellersen H. Feet movement in desktop 3D interaction. In 3D User Interfaces (3DUI), 2014 IEEE Symposium on. IEEE. 2014. p. 71-74 doi: 10.1109/3DUI.2014.6798845

Author

Simeone, Adalberto L. ; Velloso, Eduardo ; Alexander, Jason et al. / Feet movement in desktop 3D interaction. 3D User Interfaces (3DUI), 2014 IEEE Symposium on. IEEE, 2014. pp. 71-74

Bibtex

@inproceedings{c2108b75e5044d528c21d732fc8b8e6f,
title = "Feet movement in desktop 3D interaction",
abstract = "In this paper we present an exploratory work on the use of foot movements to support fundamental 3D interaction tasks. Depth cameras such as the Microsoft Kinect are now able to track users' motion unobtrusively, making it possible to draw on the spatial context of gestures and movements to control 3D UIs. Whereas multitouch and mid-air hand gestures have been explored extensively for this purpose, little work has looked at how the same can be accomplished with the feet. We describe the interaction space of foot movements in a seated position and propose applications for such techniques in three-dimensional navigation, selection, manipulation and system control tasks in a 3D modelling context. We explore these applications in a user study and discuss the advantages and disadvantages of this modality for 3D UIs.",
author = "Simeone, {Adalberto L.} and Eduardo Velloso and Jason Alexander and Hans Gellersen",
year = "2014",
month = apr,
day = "26",
doi = "10.1109/3DUI.2014.6798845",
language = "English",
isbn = "9781479936243",
pages = "71--74",
booktitle = "3D User Interfaces (3DUI), 2014 IEEE Symposium on",
publisher = "IEEE",

}

RIS

TY - GEN

T1 - Feet movement in desktop 3D interaction

AU - Simeone, Adalberto L.

AU - Velloso, Eduardo

AU - Alexander, Jason

AU - Gellersen, Hans

PY - 2014/4/26

Y1 - 2014/4/26

N2 - In this paper we present an exploratory work on the use of foot movements to support fundamental 3D interaction tasks. Depth cameras such as the Microsoft Kinect are now able to track users' motion unobtrusively, making it possible to draw on the spatial context of gestures and movements to control 3D UIs. Whereas multitouch and mid-air hand gestures have been explored extensively for this purpose, little work has looked at how the same can be accomplished with the feet. We describe the interaction space of foot movements in a seated position and propose applications for such techniques in three-dimensional navigation, selection, manipulation and system control tasks in a 3D modelling context. We explore these applications in a user study and discuss the advantages and disadvantages of this modality for 3D UIs.

AB - In this paper we present an exploratory work on the use of foot movements to support fundamental 3D interaction tasks. Depth cameras such as the Microsoft Kinect are now able to track users' motion unobtrusively, making it possible to draw on the spatial context of gestures and movements to control 3D UIs. Whereas multitouch and mid-air hand gestures have been explored extensively for this purpose, little work has looked at how the same can be accomplished with the feet. We describe the interaction space of foot movements in a seated position and propose applications for such techniques in three-dimensional navigation, selection, manipulation and system control tasks in a 3D modelling context. We explore these applications in a user study and discuss the advantages and disadvantages of this modality for 3D UIs.

U2 - 10.1109/3DUI.2014.6798845

DO - 10.1109/3DUI.2014.6798845

M3 - Conference contribution/Paper

SN - 9781479936243

SP - 71

EP - 74

BT - 3D User Interfaces (3DUI), 2014 IEEE Symposium on

PB - IEEE

ER -