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First person HCI research: Tapping into designers’ tacit experiences

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Abstract

The emphasis on user experience, and bodily-driven approaches in HCI has paved the way towards a richer understanding of felt-life experience. Unlike users however, designers need specific methods to access such experiences and to work with them in their design. This paper presents three cases studies where we employed first person research method to design or evaluate interactive systems, or where we directly explored professional designers’ first person accounts of felt-life experiences in their practice. We conclude with a reflection on opportunities and challenges of this methodological approach in HCI, and three suggestions for first person HCI research.