Home > Research > Publications & Outputs > Gaming, fine art, and familiar strangers
View graph of relations

Gaming, fine art, and familiar strangers

Research output: Contribution to journalJournal article


<mark>Journal publication date</mark>01/2004
<mark>Journal</mark>IEEE Pervasive Computing
Issue number1
Number of pages3
Pages (from-to)35-37
<mark>Original language</mark>English


For this issue's Works in Progress, we have six abstracts in the areas of pervasive gaming, interactive entertainment, and interpersonal interactions. Three of the abstracts cover gaming systems that combine physical and virtual environments. These discuss new development frameworks and toolkits, analyze how users interact in gaming environments, and evaluate new technology for these environments. Two abstracts discuss interactive digital art: a system that observes and interacts with dancers and a methodology, and a toolkit for designing new digital art systems. The final abstract describes a system for helping individuals better understand the subtle interactions that they have with the people around them ("familiar strangers").