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  • Gaze_Behaviour_on_Interacted_Objects_during_Hand_Interaction_in_Virtual_Reality_for_Eye_Tracking_Re_calibration

    Rights statement: © ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019 http://doi.acm.org/10.1145/3314111.3319815

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    Available under license: CC BY-NC: Creative Commons Attribution-NonCommercial 4.0 International License

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Gaze Behaviour on Interacted Objects during Hand Interaction in Virtual Reality for Eye Tracking Calibration

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Abstract

In this paper, we investigate the probability and timing of attaining gaze fixations on interacted objects during hand interaction in virtual reality, with the main purpose for implicit and continuous eye tracking re-calibration. We conducted an evaluation with 15 participants in which their gaze was recorded while interacting with virtual objects. The data was analysed to find factors influencing the probability of fixations at different phases of interaction for different object types. The results indicate that 1) interacting with stationary objects may be favourable in attaining fixations to moving objects, 2) prolonged and precision-demanding interactions positively influences the probability to attain fixations, 3) performing multiple interactions simultaneously can negatively impact the probability of fixations, and 4) feedback can initiate and
end fixations on objects.

Bibliographic note

© ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019 http://doi.acm.org/10.1145/3314111.3319815